International Simulation Football League
(S34) PT 4 - Roll 20 - Printable Version

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+---- Thread: (S34) PT 4 - Roll 20 (/showthread.php?tid=38305)

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RE: (S34) PT 4 - Roll 20 - zeagle1 - 04-03-2022

If Chuck Roth Could have one power it would be to teleport short distances in an instant. If this power were to manifest it self within Chuck, he would be the most unstoppable defensive lineman in the history of the ISFL. He would become unblockable by the offensive line, if they tried to block him, he would simply just teleport though them and then end up next to the quarterback or running back. If the play is a screen pass, he could just teleport from the quarterback to the receiver. Also if he got bored of getting easy sacks and TFLs he could use his teleportation powers to occasionally drop into coverage and get some pass deflections and interceptions. This likely would make Chuck Roth the best defensive player to ever be in the ISFL. If Chuck were to limit himself to one teleportation per game, he still likely would end his career as the best defensive player to ever play the game.
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163 words



RE: (S34) PT 4 - Roll 20 - captjanko - 04-03-2022

(158 Words)

If Morpheus Czargyros could have any special ability, he would without question aim to have the defensive powers found in Backyard Football. There were three defensive powers found in Backyard Football, titled Cough Drop, Chameleon, and Spring Loaded.

With Cough Drop, whoever Morpheus tackles, they would be forced to fumble the football. With Chameleon, the team's uniform would look like the Defenses, causing confusion for the QB, unsure who to throw the ball to (though Morpheus just needs to tackle whoever has the ball). With Spring Loaded, Morpheus would be catapulted over the Offensive Line and right on top of the QB.

Similar to the video game, Morpheus could select any of these one abilities every few set of downs. He would be able to tactically pick which special ability is best depending on how the offense lines up. These abilities would not break the game, but certainly help elevated Morpheus to new heights (especially with Spring Loaded).


RE: (S34) PT 4 - Roll 20 - NotSoGood88 - 04-03-2022

For Nacho Macho Man, the OK tight end of the Bondi Beach, this is a no-brainer: the superpower of flying. The game becomes laughably easy at that point, in my eyes. You have the option of either starting on the ground, so that you can deliver an whopping pancake to a defender, or you can go in the air for a pass. You’re literally unguardable, and they can’t call a false start because you’re levitating, am I right? Once the ball in snapped, it’s an easy job for the quarterback: He doesn’t need to drop back, he just needs to chuck that ball as high as he can so you can get it. And if I drop it, so what? It’s not like the ball’s gonna fall to the ground in a millisecond. Hell naw! It’s gonna take a bit to get back into everyone else’s catchable range, so you just need to swoop down and problem solved! The last thing you hafta do is a victory glide to the end zone, and if you’re really feeling groovy, a high altitude spike is always an option!

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RE: (S34) PT 4 - Roll 20 - PMoney - 04-03-2022

Akinfenwa already has a super power, super strength. All his time spent in the gym has paid off and he can face off against even the strongest of super heroes even without this prompt. However if he were to gain an extra super power he would be rather fond of telekinesis. He loves getting thos pancakes in and if he could pancake people from further away, that means more pancakes all around. He reckons that puny DBs dont attempt to blitz when he's on the field as they know he could throw them out of the stadium so he rarely gets to put a beat down on a corner. Telekinesis would mean everyone on the field would fear him on every play and nowhere would be safe from his super stregnth that he already has. It would also make it easier for him to get his food as he usually has to go up to the bufet card about 5 times per meal at the training facility so this would save him some time.


RE: (S34) PT 4 - Roll 20 - Acsolap - 04-03-2022

Shl affiliate


RE: (S34) PT 4 - Roll 20 - Dextaria - 04-03-2022

SHL Affiliate


RE: (S34) PT 4 - Roll 20 - visceralpotamus - 04-03-2022

SHL affiliate


RE: (S34) PT 4 - Roll 20 - dude_man - 04-03-2022

WSBL PT


RE: (S34) PT 4 - Roll 20 - LancedJack - 04-03-2022

I think it's fairly obvious what Rab would select. The power of breathing oxygen. Consider that Rab is performing out of water for every game, essentially anaerobically for the entire duration of a game and he is still performing at peak level (for a crab) Now imagine he could actively respire and fuel his body? He would be an unstoppable football juggernaut/crab. No one could prevent his upheavel of this league. Now this does lead to some problems. With this in mind do we drown some fields in water to better accomodate our oxygen challenged athletes? Personally I say no. But given the chance Rab would absolutely choose the ability to respire oxygen. Lungs I think is what they're called. It would truly give him that playoff edge that crabs famously desire and lead his current (And future) teams to victory. And when he retires he'll be free to respire. Cause that's the gift of a championship crab


RE: (S34) PT 4 - Roll 20 - LB3737 - 04-03-2022

SHL PT