(S25) - Medicinal Toblerone updates - Printable Version +- International Simulation Football League (https://forums.sim-football.com) +-- Forum: Other Forums (https://forums.sim-football.com/forumdisplay.php?fid=18) +--- Forum: Archives (https://forums.sim-football.com/forumdisplay.php?fid=547) +---- Forum: Retired Player Updates (https://forums.sim-football.com/forumdisplay.php?fid=487) +---- Thread: (S25) - Medicinal Toblerone updates (/showthread.php?tid=23503) |
RE: (S25) - Medicinal Toblerone updates - JuOSu - 02-17-2022 Activity check +2 TPE Weekly training +5 TPE new TPE: 7 TPE total TPE: 1211 TPE banked TPE: 8 TPE DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 95 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 85 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 78 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 85 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Competitor (50 TPE) Perceptive (50 TPE) RoleModel (Costs: 50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point RE: (S25) - Medicinal Toblerone updates - Tayjay - 02-24-2022 This player has been Audited to this point! The following errors have been found:
You made a math error on this update.
Your previous bank was 9, you earned 27. You had 36 to spend and you spent 35 TPE but then listed 3 in your new bank instead of 1.
Your current build is 1204 with 1205 applied meaning you are 1 over on spent TPE instead of the 1203 applied and 1 bank. With your next update you should be fine but just making you aware of the issue.
Total TPE: 1204 Banked TPE: -1 @"Laser" @Dewalt27
THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES! RE: (S25) - Medicinal Toblerone updates - JuOSu - 02-24-2022 So I had 2 too many TPE applied, so then I banked 7 last week, so instead of 8 my bank is now 6 instead. Then I will claim the other things that need to be regressed: Week 16 predictions +3 TPE Season predictions +10 TPE PT5 +3 TPE new TPE: 16 TPE total TPE: 1227 TPE banked TPE: 22 TPE Regression is 30% for me, so that means I lose 368 TPE: Take away Competitor and RoleModel traits - 100 TPE -18 banked TPE Endurance -35 TPE (78 to 71) Agility -115 TPE (95 to 86) Competitiveness -50 TPE (85 to 80) Tackling -50 TPE (85 to 80) 4 TPE banked stay That gives: DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 86 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 80 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Perceptive (50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point And then regular update: Activity check +2 TPE Weekly training +5 TPE Training camp +3 TPE new TPE: 10 TPE total TPE: 869 TPE banked TPE: 4 TPE Agility +10 TPE (86 to 87) DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 87 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 80 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Perceptive (50 TPE) RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 02-26-2022 Updated! Total TPE:869 Banked TPE:4 RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-04-2022 Activity check +2 TPE Weekly training +5 TPE Tier 6 equipment +30 TPE Mock draft +7 TPE Most outstanding vote +1 TPE new TPE: 45 TPE total TPE: 914 TPE banked TPE: 9 TPE Agility +30 TPE (87 to 90) Competitiveness +10 TPE (80 to 81) DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 90 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Perceptive (50 TPE) RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-05-2022 Updated! Total TPE:914 Banked TPE:9 RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-11-2022 Activity check +2 TPE Weekly training +5 TPE Week 1 predictions +3 TPE Week 2 predictions +1 TPE Ultimus week +10 TPE new TPE: 21 TPE total TPE: 935 TPE banked TPE: 0 TPE Agility +30 TPE (90 to 92) DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 92 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Perceptive (50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-12-2022 Updated! total TPE:935 Banked TPE:0 RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-19-2022 Activity check +2 TPE Weekly training +5 TPE Week 3 predictions +2 TPE Week 4 predictions +3 TPE PT1 +3 TPE Week 6 predictions +3 TPE new TPE: 18 TPE total TPE: 953 TPE banked TPE: 3 TPE Agility +15 TPE (92 to 93) DE Speed rusher: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 93 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 75 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 81 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Perceptive (50 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-19-2022 Updated! Total TPE:953 Banked TPE:3 |