International Simulation Football League
(S25) - Medicinal Toblerone updates - Printable Version

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+---- Thread: (S25) - Medicinal Toblerone updates (/showthread.php?tid=23503)

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RE: (S25) - Medicinal Toblerone updates - JuOSu - 02-17-2022

Activity check +2 TPE
Weekly training +5 TPE

new TPE: 7 TPE
total TPE: 1211 TPE
banked TPE: 8 TPE



DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 95
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 85
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 78
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 85

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Competitor (50 TPE)
Perceptive (50 TPE)
RoleModel (Costs: 50 TPE)


Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


RE: (S25) - Medicinal Toblerone updates - Tayjay - 02-24-2022

This player has been Audited to this point!
The following errors have been found:

You made a math error on this update
Your previous bank was 9, you earned 27. You had 36 to spend and you spent 35 TPE but then listed 3 in your new bank instead of 1. 
Your current build is 1204 with 1205 applied meaning you are 1 over on spent TPE instead of the 1203 applied and 1 bank. With your next update you should be fine but just making you aware of the issue. 

Total TPE: 1204
Banked TPE: -1

@"Laser" @Dewalt27

THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES!


RE: (S25) - Medicinal Toblerone updates - JuOSu - 02-24-2022

So I had 2 too many TPE applied, so then I banked 7 last week, so instead of 8 my bank is now 6 instead.

Then I will claim the other things that need to be regressed:

Week 16 predictions +3 TPE
Season predictions +10 TPE
PT5 +3 TPE

new TPE: 16 TPE
total TPE: 1227 TPE
banked TPE: 22 TPE

Regression is 30% for me, so that means I lose 368 TPE:

Take away Competitor and RoleModel traits - 100 TPE

-18 banked TPE
Endurance -35 TPE (78 to 71)
Agility -115 TPE (95 to 86)
Competitiveness -50 TPE (85 to 80)
Tackling -50 TPE (85 to 80)

4 TPE banked stay

That gives:

DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 86
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 80

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Perceptive (50 TPE)


Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point



And then regular update:

Activity check +2 TPE
Weekly training +5 TPE
Training camp +3 TPE

new TPE: 10 TPE
total TPE: 869 TPE
banked TPE: 4 TPE


Agility +10 TPE (86 to 87)

DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 87
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 80

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Perceptive (50 TPE)


RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 02-26-2022

Updated!
Total TPE:869
Banked TPE:4


RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-04-2022

Activity check +2 TPE
Weekly training +5 TPE
Tier 6 equipment +30 TPE
Mock draft +7 TPE
Most outstanding vote +1 TPE

new TPE: 45 TPE
total TPE: 914 TPE
banked TPE: 9 TPE

Agility +30 TPE (87 to 90)
Competitiveness +10 TPE (80 to 81)

DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 90
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 81

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Perceptive (50 TPE)


RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-05-2022

Updated!
Total TPE:914
Banked TPE:9


RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-11-2022

Activity check +2 TPE
Weekly training +5 TPE
Week 1 predictions +3 TPE
Week 2 predictions +1 TPE
Ultimus week +10 TPE

new TPE: 21 TPE
total TPE: 935 TPE
banked TPE: 0 TPE

Agility +30 TPE (90 to 92)

DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 92
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 81

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Perceptive (50 TPE)


Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-12-2022

Updated!
total TPE:935
Banked TPE:0


RE: (S25) - Medicinal Toblerone updates - JuOSu - 03-19-2022

Activity check +2 TPE
Weekly training +5 TPE
Week 3 predictions +2 TPE
Week 4 predictions +3 TPE
PT1 +3 TPE
Week 6 predictions +3 TPE

new TPE: 18 TPE
total TPE: 953 TPE
banked TPE: 3 TPE

Agility +15 TPE (92 to 93)

DE Speed rusher:

(MIN:55)(MAX:85) Strength: 85
(MIN:55)(MAX:95) Agility: 93
(MIN:1)(MAX:1) Arm: 1
(MIN:45)(MAX:75) Intelligence: 75
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:85) Tackling: 80
(MIN:50)(MAX:80) Speed: 80
(MIN:20)(MAX:60) Hands: 60
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:85) Competitiveness: 81

Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:

SpeedRusher (100 TPE)
Perceptive (50 TPE)


Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point


RE: (S25) - Medicinal Toblerone updates - Dewalt27 - 03-19-2022

Updated!
Total TPE:953
Banked TPE:3