PTs / TPE gains - Printable Version +- International Simulation Football League (https://forums.sim-football.com) +-- Forum: Community (https://forums.sim-football.com/forumdisplay.php?fid=5) +--- Forum: Discussion (https://forums.sim-football.com/forumdisplay.php?fid=33) +---- Forum: Suggestion Box (https://forums.sim-football.com/forumdisplay.php?fid=34) +----- Forum: Archived Suggestions (https://forums.sim-football.com/forumdisplay.php?fid=349) +----- Thread: PTs / TPE gains (/showthread.php?tid=1129) |
PTs / TPE gains - Bwestfield - 06-09-2017 As far as statistics, I can upload a CSV extract of stats from the simulator into a database and pump out a stat when people request it. Then after time make a more robust system that user can pull comparisons and whatnot. Just a thought. PTs / TPE gains - Admin - 06-09-2017 Thank you everyone who has posted their ideas and been part of this discussion. Changes are coming, and are being discussed right now in the Head Office as well as the Media Graders area and the Player Progression Team area. PTs / TPE gains - Symmetrik - 06-09-2017 (06-09-2017, 04:26 PM)Ballerstorm Wrote:Tons of talk about media being paid more. Everyone cool with grafx payouts? I don't think they need to be increased. I demand 5s for all my graphics PTs / TPE gains - Admin - 06-09-2017 (06-09-2017, 02:38 PM)Symmetrik Wrote:I demand 5s for all my graphics@NUCK :ph34r: PTs / TPE gains - Ephemeris - 06-09-2017 So with all these ideas will there be a certain path to go from my current TPE of 52 (after this update) to somewhat respectable ahead of the draft? I mean, spending money for training is one thing however are these opportunities going to be enough so we aren't behind the S1 guys specifically if they go inactive ect? PTs / TPE gains - DrunkenTeddy - 06-09-2017 (06-09-2017, 01:57 PM)Ephemeris Wrote:So with all these ideas will there be a certain path to go from my current TPE of 52 (after this update) to somewhat respectable ahead of the draft? I mean, spending money for training is one thing however are these opportunities going to be enough so we aren't behind the S1 guys specifically if they go inactive ect?I mean, S2 should be behind the majority of S1 until close to or after the draft. You are considered a full season behind us and you'll hit regression a full season after us, despite the extra TPE you're earning from now until the draft. PTs / TPE gains - 37thchamber - 06-09-2017 (06-09-2017, 09:54 PM)Bwestfield Wrote:As far as statistics, I can upload a CSV extract of stats from the simulator into a database and pump out a stat when people request it. Then after time make a more robust system that user can pull comparisons and whatnot. Just a thought.Just having the data readily available in a flat file would be nice to start. I planned to do a stats analysis media piece this week but it takes way too long to gather the information, let alone analyse it. ...I don't have any input on anything else tbh. PTs / TPE gains - GoodLeftUndone - 06-09-2017 Interesting stuff. I can't say I expect you to suddenly change to a VHL/SBA style system though fwiw I do prefer them. I can echo a lot of the statements about increased media payouts. People complain that a league like SBA is more work to make a good player but to me a 500 word article once a week for 6 TPE is MUCH easier than earning enough money to train for 3 TPE a week here. I think there's lots to be learned here. PTs / TPE gains - dropbear - 06-09-2017 Just wanted to say that I'm totally against regression. Nothing frustrates me more in console sports games than having weeks if not months of work go down the drain when I start dropping key stats at 10x the rate I ever earnt them. Obviously you can't have people play forever, but I think it would be more conducive to having people stay if there was a set age for every position and you had to retire then, but there was no regression prior. PTs / TPE gains - dropbear - 06-09-2017 Following on from my last comment, here's my idea:
|