International Simulation Football League
(S36) - Charles Chapman - CB - Printable Version

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+---- Thread: (S36) - Charles Chapman - CB (/showthread.php?tid=38480)

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RE: (S36) - Charles Chapman - DT - Charple - 01-27-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #295 +2
Weekly Training Tier 2 +5
PT #5 PT Pass +3
Week 13 Predictions +3
Week 14 Predictions +2
Week 15 Predictions +2

Total:  17 TPE

Adjusted Attributes & Traits:


TPE Available: 21
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80


Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 901


RE: (S36) - Charles Chapman - DT - Dewalt27 - 01-28-2023

Updated!
Total TPE:901
Banked TPE:21


RE: (S36) - Charles Chapman - DT - Charple - 02-01-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #296 +2
Equipment Tier 6 (S39) +15 (Currently have T3 Equipment)
Weekly Training Tier 2 (1/30 - 2/5) +5
S39 Reg Season Predictions +9
PT #6 PT Pass +3
S40 Equipment Tier 6  (S40)+30
Weekly Training Tier 2  (2/6-2/12) +5
AC #297 +2
S40 Training Camp +5
S40 First Rounders +8

Total:  84 TPE

Adjusted Attributes & Traits:
Strength 90 -> 95 (-75 TPE)
Tackling 80 -> 83 (- 30 TPE)


TPE Available: 0
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 82
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80

Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 985


RE: (S36) - Charles Chapman - DT - Dewalt27 - 02-11-2023

Updated!
total TPE:985
Banked TPE:0


RE: (S36) - Charles Chapman - DT - Charple - 02-11-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:

AC #298 +2
Weekly Training Tier 2 +5
ISFL DSFL MOP Award +1
Sim Balance Survey +3 (I'm pretty sure I didn't claim these, will triple check before 2/18 update)
Week 16 Predictions +3 (I'm pretty sure I didn't claim these, will triple check before 2/18 update)

Total: 14 TPE

Adjusted Attributes & Traits:



TPE Available: 14
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 82
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80

Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 999


RE: (S36) - Charles Chapman - DT - Dewalt27 - 02-18-2023

Updated!
Total TPE:999
Banked TPE:14


RE: (S36) - Charles Chapman - DT - Charple - 02-21-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:

AC #299 +2
Weekly Training Tier 2 +5
Week 1 Predictions +4
S40 Offseason Task +10
S40 Wiki Update +5
Off-Season Survey +2
Week 2 Predictions +2

Total: 30 TPE

Adjusted Attributes & Traits:
83 -> 87 (40 TPE)


TPE Available: 4
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 87
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80

Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 1029


RE: (S36) - Charles Chapman - DT - ReverendOReily - 02-25-2023

Updated!
Total TPE: 1029
Banked TPE: 4


RE: (S36) - Charles Chapman - DT - Charple - 03-04-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:

AC #300 +3
Weekly Training Tier 2 +5
Week 3 Predictions +1
Week 5 Predictions +3
PT #1 PT Pass +3

Total: 15 TPE

Adjusted Attributes & Traits:
Tackling 87 -> 88 (10 TPE)

TPE Available: 9
(MIN:55)(MAX:95) Strength: 95
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 88
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80

Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 1044


RE: (S36) - Charles Chapman - DT - Dewalt27 - 03-04-2023

Updated!
Total TPE:1044
Banked TPE:9