International Simulation Football League
*V. Powers - Printable Version

+- International Simulation Football League (https://forums.sim-football.com)
+-- Forum: Community (https://forums.sim-football.com/forumdisplay.php?fid=5)
+--- Forum: Graphics (https://forums.sim-football.com/forumdisplay.php?fid=39)
+---- Forum: Graded Weekly Submissions (https://forums.sim-football.com/forumdisplay.php?fid=41)
+---- Thread: *V. Powers (/showthread.php?tid=16365)



*V. Powers - KillKillKill - 11-13-2019

[Image: TfKxq6R.png]


*V. Powers - Nokazoa - 11-23-2019

2.5 550k I always felt that the non football player renders are some of the hardest to do. The signature has all the basic elements there, but it didn't mesh well together. Mainly this stems from your colors. They lack synergy and overall the sig is a tad dark. You have the Marshal Green on the logo, the SA text being yellow and the "Venus Powers" text a very saturated pink that rests on muddy yellow smoke. I think, since black is your main color on the sig, that limiting this to one color, with some variations in saturation, and white would have done more. The sig is also not very dynamic which also holds it back, but the overlap helps maintain depth within the sig. To make it more dynamic, I would do more with the text or a secondary background effect. Also I do like your BG. Its subtle which can work very well.

Some side notes:
Your hard erase on the smoke near the San Antonio text is noticeable. I would suggest using a soft brush for that or just lowering your brush opacity

I think you should have darken the marshal logo on the shirt some. It doesn't blend as well compared to the San Antonio text.

Also F to SA.