International Simulation Football League
The Value of Contracts - Printable Version

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The Value of Contracts - Swanty - 08-03-2020

In my very limited time in the league so far, I've seen a few mentions that the majority of ISFL players take minimum contracts, and that you get paid more in the DSFL than the big leagues. This seems to be because it's quite easy to make enough to buy the best equipment elsewhere (media, twitter, wiki etc). 

As a result, there's not much contract negotiation that goes on as they aren't a big part of players' income, often not even necessary. Some would argue that this is how it should be, as we should never disincentivize the creation of the great content that we all love. But it's a sure thing that it removes a key part of the NFL experience: the excitement of free agency and negotiating your contract.

I think there may be a way we could have both. What if your base salary was the only fixed dollar amount you get, with all other sources (media, twitter, wiki etc) rewarding you with a flat % of whatever your base is? For example, writing a 1,000 word article might pay you 50% of whatever your player's base salary is. That might be in the region of $500k for rookies but could be something like $5m for the top players. 

That way, you're still incentivised to create content but you can effectively multiply your earnings even further by pushing for as much contract money as possible.

Depending on how far the league wants to go with it, you could also put a seasonal cap on other earnings of, say, 10x your base. That would mean that only those with top end contracts, or those with medium contracts but who earn a lot from media, could afford the best possible equipment.

Some examples of how this could work:
  • Unassigned rookies receive a base of $1m per season, with the most dedicated able to make an extra $10m per season elsewhere. With this, they'd be able to afford training every week and maybe some low-tier equipment
  • DSFL players receive a base of $2m per season, with some able to make $20m extra. They could afford the best weekly training and some decent equipment.
  • ISFL players receive anywhere from $3m+ per season. Those who max out on media (10x for $30m per season) could probably afford the best equipment and would be happy with a lower deal, but even those at the top end (eg $10m-15m contracts) would still need to put in a decent amount of media work every season to get max TPE, but the ride would be a lot smoother.

Some positives I can see from this:
  • incentivises all ISFL players to push for as much contract money as possible to make their media/twitter efforts more powerful
  • makes progression through the ranks more meaningful as your max earnings are completely dependant on your contract
  • makes the top tiers of equipment attainable only after a few seasons
  • the seasonal cap allows for a more steady stream of regular content rather than one massive media article that pays for equipment across many seasons 
It might well be that some of those positives are seen as negatives by the majority of players, and there are likely to be a load of negatives that I haven't considered! Just looking to start a discussion and keen to hear fellow player's constructive thoughts.


RE: The Value of Contracts - Billybolo53 - 08-03-2020

I like some of the ideas here. Putting a cap on media money would make people riot unfortunately. Also feel free to post this in the media section. You can get paid off of stuff like this and the discussion will get more eyes


RE: The Value of Contracts - Swanty - 08-03-2020

cheers Billybolo, I will do that