International Simulation Football League
Explanation of Card Tiers and Rarity - Printable Version

+- International Simulation Football League (https://forums.sim-football.com)
+-- Forum: Community (https://forums.sim-football.com/forumdisplay.php?fid=5)
+--- Forum: Trading Cards (https://forums.sim-football.com/forumdisplay.php?fid=366)
+--- Thread: Explanation of Card Tiers and Rarity (/showthread.php?tid=25264)



Explanation of Card Tiers and Rarity - mithrandir - 08-30-2020

Dotts has several types of cards of varying rarity levels. Our base set cards, made for each ISFL player on an active roster (not DSFL send-downs) and for each retired player with at least two years on an ISFL roster, are split into five tiers by peak TPE. Peak TPE means the max TPE earned before hitting regression. The tiers are the following:

Legend tier (Blue) 1250+ TPE
All-Pro tier (Red) 850-1249 TPE
Star tier (Gold) 550-849 TPE
Starter tier (Silver) 400-549 TPE
Backup tier (Bronze) <400 TPE


The higher the tier a card is, the more rare it is and less likely to be pulled. Additionally, we have many specialty series, such as our Awards Winners, Ultimus Champs, and Hall of Fame cards. These cards are much more work-intensive and unique cards than the base set and as such are much more rare than our base set cards.

Here are the current pull percentages for each tier for Dotts. It shows the odds of pulling a specific individual card from that tier, the odds of pulling a general card from that tier, and the odds of pulling at least one card from that tier in a pack of six cards.

[Image: unknown.png]



For example, The Mason Blaylock S23 Safety of the Year Awards card is only issued 0.033% of the time, but 1.53% of all cards issued are awards cards, and I have an 8.85% chance of having one awards card in each pack I open.