(S27) - Bean Beanman - DE - Printable Version +- International Simulation Football League (https://forums.sim-football.com) +-- Forum: Other Forums (https://forums.sim-football.com/forumdisplay.php?fid=18) +--- Forum: Archives (https://forums.sim-football.com/forumdisplay.php?fid=547) +---- Forum: Retired Player Updates (https://forums.sim-football.com/forumdisplay.php?fid=487) +---- Thread: (S27) - Bean Beanman - DE (/showthread.php?tid=27240) |
RE: (S27) - Bean Beanman - DE - sakrosankt - 03-08-2021 This player has been Audited to this point!
The following errors have been found: In your very first update HERE you got 4 TPE for the posting of season predictions. This was invalid claim, as the participation TPE given out are included in the final claim. In update #5 you claimed AC #186 correctly. But you did AC #186 again and linked it again in update #7 which is invalid. Total TPE: 385 Banked TPE: 144 @"SeymourSnatches"
@"Laser" @Z-Whiz
THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES!
@"SeymourSnatches" No worries, I also found unclaimed TPE for you. - S25 UW for 10 TPE found HERE for +10 TPE. - S27 W3 predictions found HERE for +2 TPE. You have to claim UW right away, as after this season you aren't allowed to claim that one anymore. Also be aware that your build is currently at 241, so you could still spend 9 TPE to stay under the DSFL cap. RE: (S27) - Bean Beanman - DE - PigSnout - 03-21-2021 Updated! The link for Activity Check #199 linked to Weekly Training instead. Here is the correct link for auditing purposes. Banked TPE: 191 Total TPE: 432 RE: (S27) - Bean Beanman - DE - Seymour - 03-21-2021 +10 TPE - S28 ISFL Training Camp +2 TPE - AC #201 +5 TPE - Weekly Training +10 TPE - S27 Ultimus Week +6 TPE - SEASON 28 DSFL Mock Draft Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-100 - costs 15 TPE to go up 1 point Upgraded Attributes: Strength: 80 -> 85 (50 TPE) Agility: 55 -> 70 (30 TPE) Tackling: 63 -> 70 (14 TPE) Intelligence: 45 -> 70 (43 TPE) Endurance: 71 -> 80 (45 TPE) Hands: 20 -> 56 (42 TPE) Player Attributes (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 70 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 56 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 50 Purchased Traits: Available Traits: Speed Rusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) Role Model (req. 70 Intelligence) (Costs: 50 TPE) Banked TPE: 0 Total TPE: 472 RE: (S27) - Bean Beanman - DE - hihihi_62 - 03-25-2021 This player has been Audited to this point! Everything is good to go! (March 20) Total TPE: 432 Banked TPE: 191 THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES! RE: (S27) - Bean Beanman - DE - PigSnout - 03-27-2021 Updated! Adding 43 TPE to Intelligence would actually increase it to 69 rather than 70 (5 TPE to go from 45 to 50, 38 TPE to go from 50 to 69). Putting up to 70 would result in you applying 226 TPE in this update but you only had 224 TPE available to apply (191 banked TPE + 33 TPE earned), so I will set it to 69 instead so the numbers work out. Additionally for your total TPE number, it would actually be 465 rather than 472 because you had 432 TPE after last update and added 33 TPE here. Banked TPE: 0 Total TPE: 465 RE: (S27) - Bean Beanman - DE - Seymour - 03-29-2021 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-100 - costs 15 TPE to go up 1 point +2 TPE - AC 202 +5 TPE - Weekly Training +2 TPE - Week 1 Predictions +2 TPE - Week 2 Predictions +5 TPE - Offseason Survey +20 TPE - Tier 4 Equipment Upgraded Attributes Intelligence 69 -> 70 (2 TPE) Hands 56 -> 60 (8 TPE) Agility 70 -> 75 (25 TPE) Player Attributes: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 75 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 50 Purchased Traits: Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Banked TPE: 1 Total TPE: 501 RE: (S27) - Bean Beanman - DE - PigSnout - 04-03-2021 Updated! Banked TPE: 1 Total TPE: 501 RE: (S27) - Bean Beanman - DE - Seymour - 04-05-2021 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-100 - costs 15 TPE to go up 1 point +3 TPE - Week 3 Predictions +2 TPE - Week 4 Predictions +5 TPE - Weekly Training +2 TPE - AC #203 +3 TPE - Week 5 Predictions +2 TPE - Week 6 Predictions +3 TPE - (S28) - PT #1 - Draft Day Upgraded Attributes Agility 75 -> 79 (20 TPE) Player Attributes: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 79 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 50 Purchased Traits: Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Banked TPE: 1 Total TPE: 521 RE: (S27) - Bean Beanman - DE - PigSnout - 04-10-2021 Updated! Banked TPE: 1 Total TPE: 521 RE: (S27) - Bean Beanman - DE - Seymour - 04-11-2021 Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-100 - costs 15 TPE to go up 1 point +2 TPE - Week 7 Predictions +2 TPE - AC 204 +5 TPE - Weekly Training +2 TPE - Week 9 Predictions +3 TPE - (S28) - PT #2 - Mascots Upgraded Attributes: Agility 79 -> 81 (15 TPE) Player Attributes: (MIN:55)(MAX:85) Strength: 85 (MIN:55)(MAX:95) Agility: 81 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 70 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 60 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 80 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 50 Purchased Traits: Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Banked TPE: 0 Total TPE: 535 |