International Simulation Football League
On The Sixth Day of ISFL-mas - Printable Version

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On The Sixth Day of ISFL-mas - JPach - 12-19-2020

What’s new for Kickers and Punters in DDSPF ‘21?

YOU CAN SEE KICKOFFS AND PUNTS
One common complaint for kickers and punters about the current sim is that they are the only player that never gets shown on screen, with all of their plays reduced to a simple line of text in the play-by-play. That changes in DDSPF 21! While they still don’t have a dot on the field, the kickoffs and punts (and their returns!) are animated during the course of normal gameplay. So, now when your team is getting roasted by InfiniteMPG about the awful surrender punts you had in your game, you can actually see your failures in real time!

TEEPS? I’M ROLLING IN THEM!!
Kickers are the only position in the league that rely on only two attributes - Kick Power and Kick Accuracy. This ends up causing a bit of a double-edge sword for Kickers. On one hand it’s great if you’re earning at a rapid pace, since you’ll be able to fight through regression much longer than the average bear. On the other hand it can make being a top earner feel a little less rewarding. With the addition of traits (more on that later you impatient lot) we’ve been able to give Kickers extra stuff to spend their TPE on.

What’s going on with my archetype?
If there is one glaring issue brought on from the limitations of DDSFP16, it’s that players really don’t feel any different. Thanks to the improved sim logic and the new Trait system, we have been able to create awesome Kickers and Punters that fill team roles better than before. To that end, we have collapsed a Kicker archetype, and are keeping two for players to choose from. They perform differently than the other, so do you want to have a heckin’ boot or do you want to be very precise?

POWER KICKER

Oh kick it, kick it real good. The Power Kicker has got steel toed shoes and the leg power to knock their own socks off. If you want to see someone hit 50 yd field goals and pull off massive changes of field position with booming punts, this is the archetype for you.

ACCURATE KICKER

What the Accurate Kicker lacks in distance, it makes up for with lethal precision. If you want consistency, this is the archetype for you. Accurate Kickers will much more reliably make their kicks inside the 30 and eat extra points for breakfast. And while they may not be able to bail the offense out with a 70 yard punt, they can certainly help the defense with a sweet coffin corner punt inside the 20 yard line.

What are these Traits I keep hearing about?
New to DDSPF21 is the idea of Traits. As your player progresses and increases in ability, you will eventually unlock the opportunity to apply Traits to them. These will have real impacts on how your player performs.

Unfortunately, kickers and punters have as usual received the short end of the stick a bit. While there are traits that would appear to be kicking-oriented in the game, such as Clutch Kicker and Power Leg, unfortunately we’ve been able to determine that they have no meaningful impact on gameplay.
But fear not, because we in the Sim Think Tank recognize that kickers are people too. Rather than let people spend TPE on meaningless labels, we’ve come up with our own system for Kicker/Punter traits! Similar to other archetypes’ traits, these will require reaching certain attribute thresholds in order to unlock, and then cost (a good chunk of) TPE to acquire.

STEEL TOE BOOTS & BIONIC LEG

Accurate Kickers who have maxed out their Kick Accuracy will be able to unlock these two traits (first Steel Toe Boots, then Bionic Leg) which each increase their maximum Kick Power by 5.

STRAIGHT SHOOTER & LASER SIGHT

Likewise, Power Kickers who have maxed out their Kick Distance attribute will be able to unlock these two traits (first Straight Shooter, then Laser Sight) which each increase their maximum Kick Accuracy by 5.

These two sets of traits will enable either type of kicker to go even further beyond their base archetype maximums and end up as a superpowered 100/100 kicker if they can earn enough TPE. While we really wish that there was more we could do within the game to create further specialization and build options, we hope that these traits will at least serve to reward high earners at the kicking position.

THIS IS JUST AT-TRIBUTE
WOWOWOWOWOWOW Specifics on what attributes do? I can’t believe it.
For anyone who wants to start thinking about how to spend their TPE on their new build (see more details for how that will work exactly below), we’ve created the following list of attributes in players will be able to spend TPE in with the new sim and what specific effects they have in gameplay.
As the transition draws nearer, we will post this list in a dedicated subforum for everyone’s reference.

ATTRIBUTES
Speed - Makes you run faster, obviously. An extremely useful attribute for almost every position. While it doesn’t directly impact many things, getting open on offense or keeping up with your man in defense will make the rest of the play a lot easier.

Strength - Important for blocking, tackling, breaking through blocks and avoiding tackles. Also useful for forcing fumbles.

Agility - Important for pass blocking, breaking through blocks, avoiding tackles and catching the ball. Also useful for tackling and defending and intercepting passes. For quarterbacks, provides a slight boost to pass completion chance and improves performance vs. blitzes.

Intelligence - Smart players are less likely to commit penalties. One of the most important QB stats for completing passes and avoiding interceptions. Also useful in many other situations, including run blocking, forcing fumbles, intercepting, tackling and avoiding tackles.

Tackling - Obviously the most important stat for bringing down the ballcarrier, but also helps with forcing fumbles and significantly contributes to breaking through blocks.

Hands - Higher Hands means you are less likely to fumble and more likely to be targeted with a pass by your QB. Important for catching the ball, and for pass blocking and getting pancakes. Useful for intercepting passes and slightly improves a quarterback’s chances of completing a pass.

Endurance - Higher Endurance helps with tackling, avoiding tackles and shutting down passes. For both rushing and receiving, higher endurance means you’re less likely to be easier to bring down. For rushing, higher endurance helps avoid running slower the more carries you’ve received in the game so far.

Competitiveness - If the defender has higher competitiveness than the ballcarrier, they are much more likely to force a fumble. Allows defenders to make more tackles without getting tired. Helps QBs complete passes. Makes receivers slightly more likely to catch the ball.

Pass Blocking - Important for blocking on passing plays, and helps pancake defenders on any type of block

Run Blocking - Important for blocking on run plays, and helps pancake defenders on any type of block

Arm - Makes it easier to complete downfield passes. Helps slightly in avoiding interceptions. High values make it more likely that the QB will throw deep.

Throw Accuracy - Helps avoid throwing interceptions. Makes it easier to complete passes.

Kick Power - Helps make longer field goals, longer punts and longer kickoffs. Also makes it more likely the team opts to kick at long distances

Kick Accuracy - Helps make field goals. Less likely to shank punts and kickoffs.

How The Transfer Will Work

We will make all archetypes available to the public on Dec. 28th. Every single person will have a free archetype swap within their position that allows them to reallocate up to 100% of their TPE. Because even some archetypes that maintain the same name in the new sim will have their starting TPE and attribute caps changed, every player will be required to go through this update process to create a new valid build. This should be posted in your update thread after Jan. 3rd and before Jan. 15th. All players who are inactive in the ISFL will be archetype swapped by their GM.
Any eligible free agents in the ISFL or ineligible players in the DSFL will not be updated immediately, but must be swapped (with up to 100% TPE reallocation) before becoming eligible to play in the sim.
If you decide to position swap entirely, it will count towards the 1 career position swap limit. Those who have already position swapped will unfortunately be unable to position swap, but will still receive the free full archetype swap. Any questions please contact a member of the sim transition team.

And with that we have made it through the sixth day of the Eleven Days of Sim Migration! I hope you all are excited for the transition now that we are halfway through the position reveals! Make sure to check back tomorrow for more!


RE: On The Sixth Day of ISFL-mas - Cody - 12-19-2020

Kickers are people too!


RE: On The Sixth Day of ISFL-mas - slate - 12-19-2020

Second reminder that kickers are people too!


RE: On The Sixth Day of ISFL-mas - Sermokala - 12-19-2020

Thought for sure we'd get a full rewrite for our players going into the new sim. Would a position swap still cost 3m or would that be free on top of the other rules for swaps?


RE: On The Sixth Day of ISFL-mas - JPach - 12-19-2020

(12-19-2020, 10:10 PM)Sermokala Wrote: Thought for sure we'd get a full rewrite for our players going into the new sim. Would a position swap still cost 3m or would that be free on top of the other rules for swaps?


A position swap would still cost the full amount and would could towards your 1 career position swap.


RE: On The Sixth Day of ISFL-mas - Matty7478 - 12-19-2020

Friendly reminder that power kickers are people too






but seriously come on guys power > accuracy it's obvious


RE: On The Sixth Day of ISFL-mas - Faded - 12-19-2020

go kicker

do the leg hit the points


RE: On The Sixth Day of ISFL-mas - Frostbite - 12-19-2020

(12-19-2020, 10:10 PM)Sermokala Wrote: Thought for sure we'd get a full rewrite for our players going into the new sim. Would a position swap still cost 3m or would that be free on top of the other rules for swaps?
They're 4 mil btw, not 3

Arch swaps are only 3, but those are free for the transition


RE: On The Sixth Day of ISFL-mas - mee - 12-19-2020

Kickers are people?


RE: On The Sixth Day of ISFL-mas - RotticusScott - 12-19-2020

Please do DT's next so I can feel less bad about position switching a season before we swapped engines.