International Simulation Football League
Which CB Archetype should I pick? - Printable Version

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Which CB Archetype should I pick? - Swanty - 09-29-2021

So you’ve decided to create a Cornerback! But which archetype to choose?

You have three options: Physical Corner, Cover Corner, Slot Corner. Let’s take a look at those in more detail.



Height and Weight

Taller defenders have a better chance of preventing a catch, while heavier defenders have a better chance of breaking through a block and making a successful tackle.

With their primary duties to prevent passes from being completed, height is obviously an important factor for CBs. The tallest and heaviest of the three archetypes is the Physical Corner. They stand at 6'4 and weigh 215 lbs. Just two inches shorter are the Slot Corners at 6'2 and 210 lbs. Then it's a similar drop to the smallest of the three archetypes, the Cover Corner. They stand at 6'0 and weigh 200 lbs. But as we'll come on to, they make up for their lack of physical presence through other attributes.



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Probably the most important attribute for a cornerback, and most other positions, is Speed. Speed obviously helps you run faster, and if you can't keep up with the targeted receiver, none of the other factors are going to matter!

The fastest of the bunch is the Cover Corner. They start out at a massive 70 Speed and can reach the dizzying heights of 100. But with the progression scale the way it is, you'll have to spend a ton of TPE to get there!

The other two archetypes, Slot Corner and Physical Corner are identical in terms of their Speed range, starting out at 55 and peaking at 95.



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Strength is important for tackling and breaking through blocks. Also useful for forcing fumbles.

Physical Corners and Slot Corners are equal in strength. They start out at 50 and can reach 80 Strength.

Cover Corners are the weakest of the three, starting at just 35 Strength and peaking at 75.



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Agility is important for breaking through blocks and returning kicks/punts. Also useful for tackling and defending and intercepting passes.

All three archetypes start off at the same value of 55 Agility, but it's the Slot Corner which has the highest potential, peaking at 90 versus 85 for both the Cover Corner and Physical Corner.

If you're going to be a returner, Slot Corner is a great option, costing fewer TPE to max out Speed and Agility than the Cover Corner.



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Smart players are less likely to commit penalties. Useful for forcing fumbles, intercepting and tackling.

Once again it's the Slot Corner that comes out on top here. Like the Cover Corner, they start out at 55 Intelligence, but Slot Corners can reach a high of 90 versus just 85 for the Cover Corner.

Physical Corners also max out at 90 Intelligence, but they have to work slightly harder to get there, starting out with just 50.



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Obviously the most important stat for bringing down the ballcarrier, but also helps with forcing fumbles and significantly contributes to breaking through blocks.

Yet another attribute that the Slot Corner excels at. They start out at 40 and peak at 80 Tackling.

Physical Corners and Cover Corners both start out at 35 Tackling, but Physical Corners max out at 75, while it's a peak of just 70 for the Cover Corner.



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Hands is useful for intercepting passes.

As well as being the most likely to be able to keep up with a targeted receiver, Cover Corners have the highest Hands and will be well placed to intercept the ball. They start out with 45 and max out at 85.

Physical Corners have the next best Hands, with a range of 40 to 80.

Slot Corners are the lowest of the three, starting at 35 and peaking at just 75.



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If the defender has higher Competitiveness than the ball-carrier, they are much more likely to force a fumble. Allows defenders to make more tackles without getting tired.

In a bit of a surprise, the Slot Corner takes the top spot for this attribute, starting at 45 Competitiveness and maxing out at 80. The Physical Corner also maxes out at 80, but they have a slightly longer climb by starting out at 40. The Cover Corner sits at the bottom with a range of 35 to 75.

Traits

As well as some traits that are shared between all three archetypes, each one of the three has their own unique trait that helps make them behave a little differently. They can all purchase these traits for 50 TPE once hitting certain attribute prerequisites.

Physical Corners have access to the PressCorner trait. This makes them more likely to go after the ballcarrier on running plays, as well as making them more likely to defend passes and record a PD.

Cover Corners can buy the ShutDownCorner trait. This makes your cornerback much more likely to defend passes and record a PD.

Slot Corners can buy the SlotCorner trait. This makes them much faster when blitzing the quarterback.



So what’ll it be? Physical Corner, Cover Corner or Slot Corner? Once you’ve made your pick, head over to the CREATE A PLAYER TOOL and start building your Cornerback!