International Simulation Football League
(GM - 32) Hans Wurscht - Updates - Printable Version

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(GM - 32) Hans Wurscht - Updates - Trempale - 11-03-2021

Update Scale:

0-50 - costs 1 TPE to go up 1 point

51-70 - costs 2 TPE to go up 1 point

71-80 - costs 5 TPE to go up 1 point

81-90 - costs 10 TPE to go up 1 point

91-95 - costs 15 TPE to go up 1 point

96-100 - costs 25 TPE to go up 1 point



TPE Earned:



Adjusted Attributes & Traits:



TPE Available: 0
(MIN:60)(MAX:90) Strength: 60->70 (20 TPE)
(MIN:50)(MAX:85) Agility: 50
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:75) Intelligence: 40
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:90) Tackling: 55
(MIN:45)(MAX:75) Speed: 45->60 (25 TPE)
(MIN:20)(MAX:60) Hands: 20
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:40)(MAX:80) Endurance: 40 ->45 (5 TPE)
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:50)(MAX:90) Competitiveness: 50




Available Traits:

BullRusher (req. 90 Strength, 60 Hands, 80 Competitiveness) (Costs: 100 TPE)

Competitor (req. 75 Endurance) (Costs: 50 TPE)

Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)

RoleModel (req. 70 Intelligence) (Costs: 50 TPE)



Purchased Traits:



Total TPE: 50


RE: (GM - 32) Hans Wurscht - Updates - Trempale - 11-24-2021

Do we get 20 or 30 TPE here?

If we get 20 TPE:
Speed: 60 -> 70

If we get 30 TPE:
Speed: 60 -> 72


RE: (GM - 32) Hans Wurscht - Updates - Sloths1 - 11-27-2021

updated
total: 60