International Simulation Football League
(S34) PT 4 - Roll 20 - Printable Version

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+---- Thread: (S34) PT 4 - Roll 20 (/showthread.php?tid=38305)

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RE: (S34) PT 4 - Roll 20 - xTri - 04-02-2022

PBE CW


RE: (S34) PT 4 - Roll 20 - firstfray - 04-02-2022

[Image: ISFLS34PT4.png]


RE: (S34) PT 4 - Roll 20 - ThunderTitan82 - 04-02-2022

When I rubbed the magic Genie lamp to get a new ability, the choice was easy. I now have the power to shapeshifter into a literal monster truck Bus at will. Whenever I recieve a handoff or catch a pass I will shapeshift into my truck form and non lethally run over all defenders. Again I will only run over parts that only mutilate them severely so for legal reasons I can avoid mortally wounding anyone. For obvious reasons this would be an incredibly useful power, as I would be unstoppable on the field. I would also be able to double as the team bus and cut costs On fuel and transportation. During the offseason I’d also use my new power to participate in monster truck rally’s, dominating the competition in that field as well as the football field. If I had another genie wish, it’d be that I never ran out of fuel, because right now the bus only stops for gas, but with unlimited fuel I’d never be stopped.


RE: (S34) PT 4 - Roll 20 - JuOSu - 04-02-2022

WSBL PT


RE: (S34) PT 4 - Roll 20 - Jimi64 - 04-02-2022

https://worldsimbasketball.jcink.net/index.php?showtopic=1964&view=findpost&p=27264
WSBL affiliate


RE: (S34) PT 4 - Roll 20 - JayWhy75 - 04-02-2022

Considering @Kotasa has Morbius-like powers of this energy and soul sucking cups on his hands similar to that of the 90s Spider-Man cartoon, and I am his mortal enemy who is trying to fend off the evils of his way I obviously need Spider-Man like powers. And that's the thing, it fits so well for a wide receiver. Really, if Spider-Man played football, I think he would be a receiver. He has quickness, he has agility, he can jump, he can catch, and he'd have such an insanely wide catch radius.

If I have to choose just one part of Spider-Man to take is where things get tricky. See, I need all of it to be able to truly defeat the evils of Kotasa that we are all subjected to so often. However, if I'm just helping myself on the field, I would take the ability to manufacture my own web fluid. That webbing creates an enormous catch radius which makes me an insane threat for any quarterback to get the ball to in a way nobody could truly defend.

Really though, whatever I have to do to keep my soul from being sucked from my body by the bad-breathed demon himself is what I'd take.


RE: (S34) PT 4 - Roll 20 - Punk42AE - 04-02-2022

The best special kind of unique ability that would help JR Frankenstero at the Defensive End spot would to be able to teleport.  In one split second at the snap of the ball he could teleport across the line of scrimmage, past the offensive linemen and be exactly where the ball carrier is at that moment.  Be it still in the Quarterbacks hands, or handed off to the running back.  In a split second he could be right in the face of the QB and getting ready to tackle him.  Now the only downfall is that he wouldn't have the forward movement to make a hard hitting tackle and would probably just slowly glance off.  So to combat that problem he before every play he lines up five yard behind the line of scrimmage and starts running towards the line right before the ball is snapped.  With that added bonus of speed and movement he is able to take off, the ball gets hiked, and right at that moment teleport to the other side of the linemen already having speed and power with his body to make super blows against that quarterback, and to pick up all the sacks that he can.

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RE: (S34) PT 4 - Roll 20 - sve7en - 04-02-2022

SHL https://simulationhockey.com/showthread.php?tid=123027&pid=3197217#pid3197217


RE: (S34) PT 4 - Roll 20 - Evok - 04-03-2022

https://simulationhockey.com/showthread.php?tid=123027&pid=3198279#pid3198279


RE: (S34) PT 4 - Roll 20 - shadyshoelace - 04-03-2022

WSBL affiliate