International Simulation Football League
(S34) PT 4 - Roll 20 - Printable Version

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+---- Thread: (S34) PT 4 - Roll 20 (/showthread.php?tid=38305)

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RE: (S34) PT 4 - Roll 20 - H0PPY75 - 03-31-2022

SHL Affiliation


RE: (S34) PT 4 - Roll 20 - hotdog - 03-31-2022

SHL PT


RE: (S34) PT 4 - Roll 20 - Swanty - 04-01-2022

WSBL Affiliate


RE: (S34) PT 4 - Roll 20 - Urq660 - 04-01-2022

SHL Affiliate


RE: (S34) PT 4 - Roll 20 - Raven - 04-01-2022

SHL PT


RE: (S34) PT 4 - Roll 20 - teddyoojo - 04-01-2022

So for my players super special secret power ability im going to go with a game system that is probably unknown to most, called shadow of the demon lord. Theres this pretty handy spell called "Fetch". basically what this spell does is to teleport any object you can see into your hands straight away. this seems like it would be pretty handy for a wide receiver. to be honest, it would also be pretty useful for any position, but canonically, it seems to make the most sense for me as a wide receiver. Boy its quite hard to make this into one hundred and fifty words, but here we go. I wonder if other players also get spells and superpowers or its only me? Also i would mainly be using fetch right before kai sakura would be catching a ball, making him get 0 yards for the remainder of his career.


RE: (S34) PT 4 - Roll 20 - yonggarius - 04-01-2022

As a cornerback who only seems to be granted interceptions for a game per season, Simon the Frog knows just what kind of superpower he needs. He needs an extendable arm. Cornerback life is simple in the DSFL, and in ISFL too. you allow a catch to a receiver of lower TPE- no matter how much better you are than the opponent in TPE or build. Sometimes it's a ball sailing over your head, and sometimes you're just out of position to make a tackle. So you have no choice but to allow a big play now and then to 100TPE receivers, when you're a DSFL capped corner. Extendable arms will solve all those problems, though. If the ball hovers over your head, you'll be able to just snatch it out of the blue for an interception. And if you're too far away from the ball to make a play, you can again just extend your arm towards the ball. It would be so easy to shatter the interception records!


RE: (S34) PT 4 - Roll 20 - Talls - 04-01-2022

Nick Flint from the San Jose Sabercats would have the super power of teleportation.  This super power has all sorts of utility outside of the game: instant trips anywhere in the world, getting ready at the last second, always sleeping in your bed.  But, on the field, this is the best power for a speed rushing linebacker.  Yes, super speed would seem like the proper choice but super speed would probably kill the person they are tackling, thus breaking the rules.  Plus, teleportation has the added benefit of being able to get to the ball carrier without worrying about HOW to get to the ball carrier.  No need to go around an offensive line when you can go to the other side of them with little effort.  This power does have some drawbacks.  For one, no one would want to play against Flint because he would always be on top of the ball carrier.  Secondly, if the ball carrier has super strength, the weight of Flint would not be enough to take them down.


RE: (S34) PT 4 - Roll 20 - unconfident - 04-01-2022

https://simulationhockey.com/showthread.php?tid=123027&pid=3197354#pid3197354


RE: (S34) PT 4 - Roll 20 - Patey - 04-01-2022

I mean as a wide receiver, I feel like there is really only one option to pick if I want to be a hall of famer in this league easily. That is to be able to have a jumping super power. Imagine your quarterback being able to throw to you wherever you are, whenever they want on the field because you simply can just jump way higher than the defender on the other team. The only issue with this is when you come down, you may get absolutely destroyed with a crazy hit from multiple defenders, so using this power can not be used every play as your body would eventually get injured. You need to make sure you are using this power very wisely, especially in the positions where you use your hopeful  breakaway speed and can then jump farther so the opponent can not hit you towards an easy touchdown.

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