International Simulation Football League
(S36) - Charles Chapman - CB - Printable Version

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+---- Thread: (S36) - Charles Chapman - CB (/showthread.php?tid=38480)

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RE: (S36) - Charles Chapman - DT - soevil - 12-21-2022



This player has been Audited to this point!
Everything is good to go!


Total TPE: 794
Banked TPE: 34


THIS IS NOT AN UPDATE! THIS IS AN AUDIT POST. AUDITS DO NOT INCLUDE NON PROCESSED UPDATES!



RE: (S36) - Charles Chapman - DT - Dewalt27 - 12-24-2022

Updated! you only had 34 tpe in your bank not 35 so intelligence is 65 not 66
Total TPE:821
banked TPE:1


RE: (S36) - Charles Chapman - DT - Charple - 12-30-2022

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #291 +2
Weekly Training Tier 2 +5

PT#1 PT Pass +3
Week 3 Predictions +4
Week 4 Predictions +2


Total:  16 TPE
Intelligence 65 -> 70 (10 TPE)

Adjusted Attributes & Traits:


TPE Available: 7
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80


Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 837


RE: (S36) - Charles Chapman - DT - Dewalt27 - 12-31-2022

Updated!
Total TPE:837
Banked TPE:7


RE: (S36) - Charles Chapman - DT - Charple - 01-07-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #292 +2
Weekly Training Tier 2 +5
Week 5 Predictions +3
Week 6 Predictions +2
PT #2 PT Pass +3

Total:  15 TPE


Adjusted Attributes & Traits:


TPE Available: 22
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80


Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 852


RE: (S36) - Charles Chapman - DT - Dewalt27 - 01-07-2023

Updated!
Total TPE:852
Banked TPE:22


RE: (S36) - Charles Chapman - DT - Charple - 01-14-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #293 +2
Weekly Training Tier 2 +5
PT#3 PT Pass +3
Week 7 Predictions +3
Week 9 Predictions +2

Total:  15 TPE


Adjusted Attributes & Traits:


TPE Available: 37
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80


Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 867


RE: (S36) - Charles Chapman - DT - SimmiZ - 01-14-2023

Updated

Total: 867
Bank: 37


RE: (S36) - Charles Chapman - DT - Charple - 01-20-2023

Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point

TPE Earned:
AC #294 +2
Weekly Training Tier 2 +5
S38 Charity TPE +3
PT#4 PT Pass +3
Week 11 Predictions +2
Week 12 Predictions +2

Total:  17 TPE

Adjusted Attributes & Traits:
Purchase Perceptive, -50 TPE

TPE Available: 4
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:1)(MAX:1) Arm: 1
(MIN:40)(MAX:80) Intelligence: 70
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:80) Endurance: 80
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 80


Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)

Purchased Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)

Total TPE: 884


RE: (S36) - Charles Chapman - DT - Dewalt27 - 01-21-2023

Updated!
Total TPE:884
Banked TPE:4