(S40) ISFL Season Predictions - Printable Version +- International Simulation Football League (https://forums.sim-football.com) +-- Forum: Player Development (https://forums.sim-football.com/forumdisplay.php?fid=8) +--- Forum: Point Tasks (https://forums.sim-football.com/forumdisplay.php?fid=92) +---- Forum: Archived Point Tasks (https://forums.sim-football.com/forumdisplay.php?fid=53) +---- Thread: (S40) ISFL Season Predictions (/showthread.php?tid=43654) |
RE: (S40) ISFL Season Predictions - TheRake - 02-13-2023 Suave RE: (S40) ISFL Season Predictions - DREAMSLOTH - 02-13-2023 gabagoul RE: (S40) ISFL Season Predictions - Bayley - 02-13-2023 theccsucky RE: (S40) ISFL Season Predictions - JuOSu - 02-13-2023 sloth RE: (S40) ISFL Season Predictions - xenosthelegend - 02-13-2023 #include <stdlib.h> #include <unistd.h> #include <lug.h> #include <lugfnts.h> #include <vga.h> #include <vgagl.h> #include <vgamouse.h> void move_cursor(int x, int y, int ox, int oy); void draw_cursor(int x, int y); char box[11 * 19 * 8]; int main(void) { int key, i, r, g, b, bill_x, bill_y, button_x, button_y, x, y, ox, oy, button; byte *ptr; bitmap_hdr one, two, three, logo, button1, button2; vga_init(); vga_setmousesupport(1); vga_setmode(G640x480x256); gl_setcontextvga(G640x480x256); gl_setrgbpalette(); gl_setpalettecolor(253, 223, 223, 223); /* gray */ gl_setpalettecolor(254, 0, 0, 0); /* black */ gl_setpalettecolor(255, 255, 255, 255); /* white */ gl_clearscreen(255); read_gif_file("bill_1.gif", &one); read_gif_file("bill_2.gif", &two); read_gif_file("bill_3.gif", &three); read_gif_file("bill_logo.gif", &logo); read_gif_file("button_1.gif", &button1); read_gif_file("button_2.gif", &button2); for (i = 0, ptr = one.cmap; i < one.colors; i++) { r = (double)*ptr++; g = (double)*ptr++; b = (double)*ptr++; gl_setpalettecolor(i, r>>2, g>>2, b>>2); } bill_x = (640 / 2) - (one.xsize / 2); bill_y = (480 / 2) - (one.ysize / 2); gl_putbox(bill_x, bill_y, one.xsize, one.ysize, one.r); gl_putbox(30, 50, logo.xsize, logo.ysize, logo.r); button_x = (640 / 2) - (button1.xsize / 2); button_y = 350; gl_putbox(button_x, button_y, button1.xsize, button1.ysize, button1.r); gl_line(30, 0, 30, 30, 253); gl_hline(31, 30, 610, 253); gl_line(610, 31, 610, 479, 253); x = ox = 50; y = oy = 50; draw_cursor(x, y); while (((key = vga_getkey()) != 27) && (key != 81) && (key != 113)) { mouse_update(); x = mouse_getx(); y = mouse_gety(); button = mouse_getbutton(); if ((x != ox) || (y != oy)) { move_cursor(x, y, ox, oy); ox = x; oy = y; } if ((key == 10) || ((button & MOUSE_LEFTBUTTON) && (x >= button_x) && (x <= (button_x + button1.xsize)) && (y >= button_y) && (y <= (button_y + button1.ysize)))) { gl_putbox(bill_x, bill_y, two.xsize, two.ysize, two.r); gl_putbox(button_x, button_y, button2.xsize, button2.ysize, button2.r); move_cursor(x, y, x, y); usleep(50000); gl_putbox(bill_x, bill_y, three.xsize, three.ysize, three.r); gl_putbox(button_x, button_y, button1.xsize, button1.ysize, button1.r); move_cursor(x, y, x, y); } } vga_setmode(TEXT); return 0; } void move_cursor(int x, int y, int ox, int oy) { gl_putbox(ox, oy, 11, 19, box); gl_getbox(x, y, 11, 19, box); draw_cursor(x, y); } void draw_cursor(int x, int y) { gl_getbox(x, y, 11, 19, box); gl_setpixel(x, y, 254); /* line 1 */ gl_hline(x, (y + 1), (x + 1), 254); /* line 2 */ gl_setpixel(x, (y + 2), 254); /* line 3 */ gl_setpixel((x + 1), (y + 2), 255); gl_setpixel((x + 2), (y + 2), 254); gl_setpixel(x, (y + 3), 254); /* line 4 */ gl_hline((x + 1), (y + 3), (x + 2), 255); gl_setpixel((x + 3), (y + 3), 254); gl_setpixel(x, (y + 4), 254); /* line 5 */ gl_hline((x + 1), (y + 4), (x + 3), 255); gl_setpixel((x + 4), (y + 4), 254); gl_setpixel(x, (y + 5), 254); /* line 6 */ gl_hline((x + 1), (y + 5), (x + 4), 255); gl_setpixel((x + 5), (y + 5), 254); gl_setpixel(x, (y + 6), 254); /* line 7 */ gl_hline((x + 1), (y + 6), (x + 5), 255); gl_setpixel((x + 6), (y + 6), 254); gl_setpixel(x, (y + 7), 254); /* line 8 */ gl_hline((x + 1), (y + 7), (x + 6), 255); gl_setpixel((x + 7), (y + 7), 254); gl_setpixel(x, (y + 8), 254); /* line 9 */ gl_hline((x + 1), (y + 8), (x + 7), 255); gl_setpixel((x + 8), (y + 8), 254); gl_setpixel(x, (y + 9), 254); /* line 10 */ gl_hline((x + 1), (y + 9), (x + 8), 255); gl_setpixel((x + 9), (y + 9), 254); gl_setpixel(x, (y + 10), 254); /* line 11 */ gl_hline((x + 1), (y + 10), (x + 5), 255); gl_hline((x + 6), (y + 10), (x + 10), 254); gl_setpixel(x, (y + 11), 254); /* line 12 */ gl_hline((x + 1), (y + 11), (x + 2), 255); gl_setpixel((x + 3), (y + 11), 254); gl_hline((x + 4), (y + 11), (x + 5), 255); gl_setpixel((x + 6), (y + 11), 254); gl_setpixel(x, (y + 12), 254); /* line 13 */ gl_setpixel((x + 1), (y + 12), 255); gl_setpixel((x + 2), (y + 12), 254); gl_setpixel((x + 4), (y + 12), 254); gl_hline((x + 5), (y + 12), (x + 6), 255); gl_setpixel((x + 7), (y + 12), 254); gl_hline(x, (y + 13), (x + 1), 254); /* line 14 */ gl_setpixel((x + 4), (y + 13), 254); gl_hline((x + 5), (y + 13), (x + 6), 255); gl_setpixel((x + 7), (y + 13), 254); gl_setpixel(x, (y + 14), 254); /* line 15 */ gl_setpixel((x + 5), (y + 14), 254); gl_hline((x + 6), (y + 14), (x + 7), 255); gl_setpixel((x + 8), (y + 14), 254); gl_setpixel((x + 5), (y + 15), 254); /* line 16 */ gl_hline((x + 6), (y + 15), (x + 7), 255); gl_setpixel((x + 8), (y + 15), 254); gl_setpixel((x + 6), (y + 16), 254); /* line 17 */ gl_hline((x + 7), (y + 16), (x + 8), 255); gl_setpixel((x + 9), (y + 16), 254); gl_setpixel((x + 6), (y + 17), 254); /* line 18 */ gl_hline((x + 7), (y + 17), (x + 8), 255); gl_setpixel((x + 9), (y + 17), 254); gl_hline((x + 7), (y + 18), (x + 8), 254); /* line 19 */ RE: (S40) ISFL Season Predictions - negs - 02-13-2023 negs RE: (S40) ISFL Season Predictions - TacocaT - 02-13-2023 tacos RE: (S40) ISFL Season Predictions - PugWalrus - 02-13-2023 Spicy RE: (S40) ISFL Season Predictions - AW13 - 02-13-2023 Test RE: (S40) ISFL Season Predictions - TheHammer43 - 02-14-2023 Hammer |