International Simulation Football League
(S40) ISFL Season Predictions - Printable Version

+- International Simulation Football League (https://forums.sim-football.com)
+-- Forum: Player Development (https://forums.sim-football.com/forumdisplay.php?fid=8)
+--- Forum: Point Tasks (https://forums.sim-football.com/forumdisplay.php?fid=92)
+---- Forum: Archived Point Tasks (https://forums.sim-football.com/forumdisplay.php?fid=53)
+---- Thread: (S40) ISFL Season Predictions (/showthread.php?tid=43654)

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30


RE: (S40) ISFL Season Predictions - TheRake - 02-13-2023

Suave


RE: (S40) ISFL Season Predictions - DREAMSLOTH - 02-13-2023

gabagoul


RE: (S40) ISFL Season Predictions - Bayley - 02-13-2023

theccsucky


RE: (S40) ISFL Season Predictions - JuOSu - 02-13-2023

sloth


RE: (S40) ISFL Season Predictions - xenosthelegend - 02-13-2023

#include <stdlib.h>
#include <unistd.h>
#include <lug.h>
#include <lugfnts.h>
#include <vga.h>
#include <vgagl.h>
#include <vgamouse.h>

void move_cursor(int x, int y, int ox, int oy);
void draw_cursor(int x, int y);

char box[11 * 19 * 8];

int main(void)
{
  int key,
      i, r, g, b,
      bill_x, bill_y, button_x, button_y, x, y, ox, oy,
      button;

  byte *ptr;

  bitmap_hdr one,
              two,
              three,
              logo,
              button1,
              button2;

  vga_init();

  vga_setmousesupport(1);
  vga_setmode(G640x480x256);
  gl_setcontextvga(G640x480x256);
  gl_setrgbpalette();

  gl_setpalettecolor(253, 223, 223, 223); /* gray */
  gl_setpalettecolor(254, 0, 0, 0);      /* black */
  gl_setpalettecolor(255, 255, 255, 255); /* white */

  gl_clearscreen(255);

  read_gif_file("bill_1.gif", &one);
  read_gif_file("bill_2.gif", &two);
  read_gif_file("bill_3.gif", &three);
  read_gif_file("bill_logo.gif", &logo);
  read_gif_file("button_1.gif", &button1);
  read_gif_file("button_2.gif", &button2);

  for (i = 0, ptr = one.cmap; i < one.colors; i++)
  {
      r = (double)*ptr++;
      g = (double)*ptr++;
      b = (double)*ptr++;
      gl_setpalettecolor(i, r>>2, g>>2, b>>2);
  }

  bill_x = (640 / 2) - (one.xsize / 2);
  bill_y = (480 / 2) - (one.ysize / 2);
  gl_putbox(bill_x, bill_y, one.xsize, one.ysize, one.r);

  gl_putbox(30, 50, logo.xsize, logo.ysize, logo.r);

  button_x = (640 / 2) - (button1.xsize / 2);
  button_y = 350;
  gl_putbox(button_x, button_y, button1.xsize, button1.ysize, button1.r);

  gl_line(30, 0, 30, 30, 253);
  gl_hline(31, 30, 610, 253);
  gl_line(610, 31, 610, 479, 253);

  x = ox = 50;
  y = oy = 50;

  draw_cursor(x, y);

  while (((key = vga_getkey()) != 27) && (key != 81) && (key != 113))
  {
      mouse_update();
      x = mouse_getx();
      y = mouse_gety();
      button = mouse_getbutton();

      if ((x != ox) || (y != oy))
      {
        move_cursor(x, y, ox, oy);
        ox = x;
        oy = y;
      }

      if ((key == 10) || ((button & MOUSE_LEFTBUTTON) &&
          (x >= button_x) && (x <= (button_x + button1.xsize)) &&
          (y >= button_y) && (y <= (button_y + button1.ysize))))
      {
        gl_putbox(bill_x, bill_y, two.xsize, two.ysize, two.r);
        gl_putbox(button_x, button_y, button2.xsize, button2.ysize, button2.r);
        move_cursor(x, y, x, y);
        usleep(50000);       
        gl_putbox(bill_x, bill_y, three.xsize, three.ysize, three.r);       
        gl_putbox(button_x, button_y, button1.xsize, button1.ysize, button1.r);
        move_cursor(x, y, x, y);
      }
  }

  vga_setmode(TEXT);

  return 0;
}

void move_cursor(int x, int y, int ox, int oy)
{
  gl_putbox(ox, oy, 11, 19, box);
  gl_getbox(x, y, 11, 19, box);
  draw_cursor(x, y);
}

void draw_cursor(int x, int y)
{
  gl_getbox(x, y, 11, 19, box);

  gl_setpixel(x, y, 254);              /* line 1 */
  gl_hline(x, (y + 1), (x + 1), 254);  /* line 2 */
  gl_setpixel(x, (y + 2), 254);        /* line 3 */
  gl_setpixel((x + 1), (y + 2), 255);
  gl_setpixel((x + 2), (y + 2), 254);
  gl_setpixel(x, (y + 3), 254);        /* line 4 */
  gl_hline((x + 1), (y + 3), (x + 2), 255);
  gl_setpixel((x + 3), (y + 3), 254);
  gl_setpixel(x, (y + 4), 254);        /* line 5 */
  gl_hline((x + 1), (y + 4), (x + 3), 255);
  gl_setpixel((x + 4), (y + 4), 254);
  gl_setpixel(x, (y + 5), 254);        /* line 6 */
  gl_hline((x + 1), (y + 5), (x + 4), 255);
  gl_setpixel((x + 5), (y + 5), 254);
  gl_setpixel(x, (y + 6), 254);        /* line 7 */
  gl_hline((x + 1), (y + 6), (x + 5), 255);
  gl_setpixel((x + 6), (y + 6), 254);
  gl_setpixel(x, (y + 7), 254);        /* line 8 */
  gl_hline((x + 1), (y + 7), (x + 6), 255);
  gl_setpixel((x + 7), (y + 7), 254);
  gl_setpixel(x, (y + 8), 254);        /* line 9 */
  gl_hline((x + 1), (y + 8), (x + 7), 255);
  gl_setpixel((x + 8), (y + 8), 254);
  gl_setpixel(x, (y + 9), 254);        /* line 10 */
  gl_hline((x + 1), (y + 9), (x + 8), 255);
  gl_setpixel((x + 9), (y + 9), 254);
  gl_setpixel(x, (y + 10), 254);        /* line 11 */
  gl_hline((x + 1), (y + 10), (x + 5), 255);
  gl_hline((x + 6), (y + 10), (x + 10), 254);
  gl_setpixel(x, (y + 11), 254);      /* line 12 */
  gl_hline((x + 1), (y + 11), (x + 2), 255);
  gl_setpixel((x + 3), (y + 11), 254);
  gl_hline((x + 4), (y + 11), (x + 5), 255);
  gl_setpixel((x + 6), (y + 11), 254);
  gl_setpixel(x, (y + 12), 254);      /* line 13 */
  gl_setpixel((x + 1), (y + 12), 255);
  gl_setpixel((x + 2), (y + 12), 254);
  gl_setpixel((x + 4), (y + 12), 254);
  gl_hline((x + 5), (y + 12), (x + 6), 255);
  gl_setpixel((x + 7), (y + 12), 254);
  gl_hline(x, (y + 13), (x + 1), 254); /* line 14 */
  gl_setpixel((x + 4), (y + 13), 254);
  gl_hline((x + 5), (y + 13), (x + 6), 255);
  gl_setpixel((x + 7), (y + 13), 254);
  gl_setpixel(x, (y + 14), 254);      /* line 15 */
  gl_setpixel((x + 5), (y + 14), 254);
  gl_hline((x + 6), (y + 14), (x + 7), 255);
  gl_setpixel((x + 8), (y + 14), 254);
  gl_setpixel((x + 5), (y + 15), 254); /* line 16 */
  gl_hline((x + 6), (y + 15), (x + 7), 255);
  gl_setpixel((x + 8), (y + 15), 254);
  gl_setpixel((x + 6), (y + 16), 254); /* line 17 */
  gl_hline((x + 7), (y + 16), (x + 8), 255);
  gl_setpixel((x + 9), (y + 16), 254);
  gl_setpixel((x + 6), (y + 17), 254); /* line 18 */
  gl_hline((x + 7), (y + 17), (x + 8), 255);
  gl_setpixel((x + 9), (y + 17), 254);
  gl_hline((x + 7), (y + 18), (x + 8), 254); /* line 19 */


RE: (S40) ISFL Season Predictions - negs - 02-13-2023

negs


RE: (S40) ISFL Season Predictions - TacocaT - 02-13-2023

tacos


RE: (S40) ISFL Season Predictions - PugWalrus - 02-13-2023

Spicy


RE: (S40) ISFL Season Predictions - AW13 - 02-13-2023

Test


RE: (S40) ISFL Season Predictions - TheHammer43 - 02-14-2023

Hammer