International Simulation Football League
Eliminating Caps on Attributes to Increase Build Diversity - Printable Version

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Eliminating Caps on Attributes to Increase Build Diversity - TheRake - 03-08-2023

TLDR: I would like to hash out a system where the attribute caps imposed by player positions and archetypes are removed in order to promote build diversity within the league. In place of caps, I propose making each position and archetype have different TPE costs for each attribute. 

As we saw last week with the NFL Combine, we had short DTs who ran in the 4.5s in the 40 yard dash and an undersized DE/LB who ran a 4.39 40 and had a 41.5" vertical, athletic freaks. Imagine if we had players like this in the ISFL that weren't so boilerplate! Instead of costing 10 TPE per point for speed between 81-90, a DT/OL could need something like 15 or 20 TPE per point until the next tier. It would discourage widespread usage while still being available for those that want to experiment with a fast DT who sacrifices elsewhere. I think this would not only encourage the aforementioned build diversity, but also allow better role play as it gives more customizations of your player's stats to a playstyle you want.

I'm not sure what the proper spread is for each position/archetype would look like, and it would take some effort to test that out, but I think it would be beneficial to the league as a whole in the long run.


RE: Eliminating Caps on Attributes to Increase Build Diversity - DREAMSLOTH - 03-08-2023

I love this idea but I feel like it'd be close to impossible to balance. Ultimately, you'd end up with people feeling slighted because they have to spend more TPE than others -- even if it were mechanically balanced, it'd still be hard to get beyond the perception of inequality.