International Simulation Football League
*Guide to ISFL League Jobs - Printable Version

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*Guide to ISFL League Jobs - wetwilleh - 09-08-2024

I meant to have this out a while ago but got a bit busy and never got some responses back. What started as curiosity turned into a mini RM project so new users (and even some old users) could see what different league positions have to do behind the scenes, how they pay, and even the time commitment required. I ended up messaging the different department heads that I could find and asking them various questions but some I didn't end up hearing back from so I'm taking the information off of prior hiring posts. There are a lot of different league positions in the ISFL so lets get into it.

ISFL/DSFL GM

In my opinion the ISFL and DSFL GMs are some of the most important positions in the league. They are the face of their respective teams and have various responsibilities to take part of. The GM takes part in drafting and scouting to start in the offseason as well as filling out audit sheets for players actively on their team. In the ISFL the offseason usually consists of scouting, dealing with regression posts, free agent signings, and updating any call ups for the budget sheet as well as new signing posts. The DSFL is a bit different as there isn't usually FA signings and they don't normally have to do anything for call ups but they are responsible for guiding new users that are on their teams and helping out with player builds and updating as well as doing waivers when new users join after that seasons draft.

Both ISFL and DSFL GMs are responsible for setting their depth chart and playbook to send into the sim team the day before each game. While a lot of teams sim test, it's not required, so some teams run back their strats each week but with any new players comes new DCs that need to be updated. IA players are another aspect that needs to be checked for both leagues (primarily in the DSFL) as it can impact the depth chart of the team. As GMs are the faces of their teams, they interact with the locker room and help with LR activity. 

You can expect a pay of $12m per season as a GM due to the sheer amount that you have to do. It can be strenuous at times and requires a decent amount of work and time commitment but this is why each team has 2 GMs, to split the load. It is a great position in the league if you are an active user that likes interacting with others. Hiring for GMs only happens when a current GM steps down as there are only 28 ISFL GMs and 16 DSFL GMs at a time.

*An additional piece that was recently added in the DSFL is a GM Intern. The GM Intern is lined up to replace a current GM eventually and it acts as a test run for GMing. Interns have access to view the teams different channels in the management channel to see various commands and conversations with GMs to prepare them for the role. Due to the limited responsibilities, DSFL GM Interns currently are not paid but discussions for pay have been discussed.

Head Office

ISFL HO:

ISFL HO is the backbone of the league and therefore has a lot of responsibility. They deal with any complaints and undergo discussions for events or suggestions in the league. Offseason work is the busiest for HO as they have to coordinate all offseason events such as drafts, awards, sim file prep whilst ensuring all departments pay their users. They also check if departments have staff changes, GM changes, run the rule summit for new rules in the league, make sure rookies are signed to contracts and more. In short, ISFL HO makes their money in the offseason. During the season it's more lax as HO mostly runs IA trackers for each team and shares with ISFL GMs to see where their players are at as well as the usual discussion that may come up between teams and users. ISFL HO interviews prospective ISFL GMs and helps oversee the ISFL server. You can expect pay of $15m each season as ISFL HO and while it's a lot of work, if you are interested in how the league is run in the background, this is a great position. ISFL HO typically hires interns every season, but if no one leaves HO - it might skip a season or two.

DSFL HO:

Each league is its own space with its own rules so DSFL HO differs slightly from ISFL HO. Like the ISFL HO, DSFL HO is busiest in the offseason as they are responsible for the usual discussion as well as awards voting. DSFL HO informs DSFL GMs of ISFL draft results in real time and informs teams of roster eligibility for each season. Audit sheets and IA trackers are made for each team that are filled out and GM bots are given out to each team depending on call ups. DSFL HO also participates in rule proposals and are responsible for being a liaison for their respective DSFL team. During the season, IA trackers are filled out and shared with GMs and discussion happens between ongoing events in the DSFL as well as discussion with GMs regarding questions. DSFL HO interviews prospective DSFL GMs for hiring and also helps oversee the rookie server. You can expect to be paid $12m per season as a fully fledged DSFL HO member. DSFL HO hires whenever openings are available depending on if an Intern or HO member steps down.

HO Intern:

The main difference between an HO intern and a full member is voting. HO interns still take on various tasks that HO is working on and is fully involved with ongoing discussion. It's mostly a step into moving to a full time HO position if you choose. Interns help with IA trackers and update draft classes within the forums but don't have voting power for awards. ISFL HO Interns have slightly more responsibility than DSFL HO Interns similar to comparing ISFL HO and DSFL HO but both still do plenty of work and are a good work up to being a full time HO member. As an HO Intern, you can expect pay of $5m per season.

Update Team

The update team is made up of 3 roles: Updater, Backup Updater, and Update Head. The updaters and backup updaters duties are the same. For each player they are updating, updaters are responsible for verifying all TPE claims made by the user which includes verifying the link submitted goes to the correct claim it says it does and verify that the TPE amount if correct as listed in the claim thread. They are also responsible for verifying the player can afford the upgrades listed in their current update post. Once all the values are verified, updaters then update the player's roster page values, update sheet values, and reply on the thread with the new total TPE and bank TPE values - or if anything is incorrect and needs fixing.

The primary difference between updaters and backup updaters is their assignments. Updaters are assigned one team and they are responsible for every update for that team until given a new assignment. If an updater is unable to perform their duty for the week, they post a backup request which backup updaters can claim and perform the updates for that team for the weekend.

The Update Head is responsible for tracking the completion of updates for all teams every week. If updates are not completed, the update head is responsible for finding coverage for those team to perform the updates and, if no-one is available, then covering themselves. Once all updates are complete for the weekend, the head is responsible for running an error checking script and relaying all errors to the updaters (or backups). In the offseason, the update head is also responsible for calculating and posting update team payouts and filling team vacancies and updating assignments.

Updaters can expect a base salary of $14m per season but they are penalized %1m for each update ($2m for missing regression week) and drop to $7m if more than 3 updates are missed. Backup Updaters make a base salary of $2m per season but for each backup they perform, they make $1.5m ($3m for regression week backup). If more than one update is performed in the same weekend, a $1m bonus is awarded per additional update (i.e. if a backup performs 3 updates in one weekend, they would make $6.5m that weekend - ((3*1.5m) + (2*1m))). Update Heads can expect to see a base salary of $15m per season. Updaters and Update Heads are eligible for backup pay and bonuses when they perform backups in addition to their normal assignment, but backup updaters get first priority to claim all available backup updates. Hiring for the update team occurs in the offseason and is dependent on users stepping down or removal.

Audit Team

Oh auditors. In short: "Auditors are your neighborhood bully's. They take you around the back of the bike sheds and steal your TPE". 

Realistically, the auditing team check all of the updates since the previous audit made and ensure that you have claimed the right amount of TPE, virtually double checking the updater's work. The auditor will run your build through the player builder tool to ensure it's legal as updater's may not always be right so they double check that everything is correct for players. Auditors have 6 weeks each of audits to get through which is roughly 6 players a week. If an auditor misses a week, backups are allowed to come in and sweep up any that are missed. Similar to the update team, the auditing team has an Audit Head, Auditor, and Backup Auditor. The Audit Head (like the Update Head) is in charge of paying out for the team and ensuring everyone gets audited in the allotted time. Auditors are paid $12m each season while Backup Auditors are paid $2m per week of ISFL audits or $3m per week of DSFL audits. The Audit Head is paid $15m each season, with similar responsibilities as the update head.

Sim Team

ISFL/DSFL Simmer:

The sim team is what gives us our beautiful dot ball. One of the most important roles, if not the most important role, on the sim team is that of the simmer. There are simmers for both the ISFL and DSFL and their main job is to actually input the strats provided by GMs for each team. An ISFL simmer can expect a pay of $16m per season while a DSFL simmer can expect a pay of $14m per season.

Streamer:

The streamer takes the finished file posted by the simmer and will record the games for us to watch on YouTube. They are responsible for adding GFX alongside the recordings of the sim and then uploading everything to YouTube for viewing. The streamer can expect $5m per season along with $1.5m per stream that is completed each season. A streamer must give up their computer for 90 minutes or so while everything is being recorded but there's not much actual hands on work required.

An additional position on the sim team that ties in with the streamer is the backup streamer. If a streamer is not available then the backup streamer will fill in to record the file and do all the necessary work that the initial streamer would have completed on call. They can expect pay of $3m per season with a bonus of $2.5m per stream.

Sim Assistant:

The sim assistant puts together the collator (basically an error checker) which is a google sheet that compares a team's newest DC with their previous and highlights the changes that the simmer then makes. The sim assistant is also responsible for watching while the simmer sets up the file to ensure everything is being put in correctly. They can expect a pay of $6m per season.

Sim Head:

The sim head does all of the sim pieces as needed and acts as liaisons for the GMs in the DSFL and ISFL as well as the rest of the sim team. They ensure each team gets their strats in on time and will let teams know if there are any errors or anything that needs immediate attention. The sim head can expect. They will see around $7m per season along with any bonuses from extra work done.

Bonuses:

Another aspect of the sim team is the different ways you can get bonuses to your league salary each season. Stream GFX done each season pays $500k per sim plus an additional $500k bonus for color rush weeks. Any offseason file work done for the sim team will also pay an additional $4m per file worked on. Any index updates completed will pay out $500k per update as well. These apply for any league position that chooses to do them and can pay out quite nicely.

In addition to these bonuses, all sim team staff get a $6m PT/OT pass stipend (maximum once per season) and users working directly with the sim files can expect a weekly predictions pass as they have access to the scores/outcomes beforehand.

The sim team typically has an opening each season and have been trying to their numbers to a point where each day is covered by different people. It's definitely interesting and important work and while time consuming for some roles, pays quite well. In terms of work, the simmer does more work than the assistant but the simmer and streamer are fairly similar in work required.

Media Grader

The media grader is one of the best starting positions to have in the league. They are responsible for reading through the different media, pressers, and statistical analysis' as well as listening to all podcasts done in the league and paying them out. Typically the media grader will go through the log every now and then and input information into our media log spreadsheet such as the user, title, date, and word count. The grader can give out bonuses for writing, creativity, or stat work if deemed necessary and then the sheet will give a bank string for paying out the users that did the media. This bank string is submitted to the bank for payout. It doesn't take too much time to clear out the media log and can be done in your free time. Media graders can expect a pay of $7m per season.

In addition to the media grader is the Media Head who is responsible for hiring and making sure the graders are keeping up with the media backlog. The media head also can give out 2x media for various events if they so choose. They can expect a pay of $8m per season.

The media team is fairly small so hiring really only occurs when users step down and is filled pretty quickly. Hiring posts don't really go out for the media team so if you're interested, reach out to someone on the media team for if a position opens! This is one of the positions I highly recommend for new users looking to get a league job.

GFX Grader

Similar to the media grader, the GFX grader looks at and grades graphics instead of media. Both the GFX and Media graders have workloads that are as much as you want it to be, but the graphics grader gets paid per grade given which is unique. On average, it's around 2 hours per season per grader though their are some graders that do much more work so they spend more time with the position. Hiring is need based so hiring posts will come out whenever it is deemed necessary to hire more graders for the team. The grading is based off a scale found in the GFX sub forum for the graders to use. GFX graders can expect a pay of $2m per season in addition to $100k per graphic that is graded.

The GFX Head is responsible for hiring and ensuring GFX graders are getting grading done as well as doing events for GFX submissions. They can expect a base pay of $8m per season as well.

Events Team

The Events Teams job is essentially to make all the amazing graphics seen in the offseason (i.e. both drafts and league honors) as well as organizing the collection of that information from the appropriate parties. 

One of the event chairs organizes the GFX portion of the team and sets up a sheet organized by each DSFL team and helps the GFX team make the graphics for the ISFL draft as the picks come in. It may take each person a different amount of time to do these but most users claim at least 8 players but, taking more if they have more time to do so. Once completed, everything is ran through a program on sheets to generate data sets for photoshop and then run them through a few different routines to get the full draft ready. With position swaps done it can take an hour or two from files to finished product.

The Events Team is also in charge of collecting nominations for player awards from the awards committee as well as getting user awards nominations from GMs. With all those collected, they then set up ballots and politely ask GMs until they vote. Meanwhile the GFX portion of the team is working on headshots for nominations as they are not winner dependent. Once all of the ballots are in, the Events Head will usually do photoshop data sets to go from headshots to the final show which may take about an hour. Hall of Fame graphics are also done manually by the Events Team which can take even more time in the offseason.

The DSFL draft works similar to the ISFL but instead of swaps the team uses static images. Brnx who does all the data work for the Events team (and has so for 20 seasons) collects colleges for the Events Team and then the render is taken from the render list and those schools are used to get images for new players. The data collector also takes two stats for each player in the ISFL draft which is then displayed on draft cards.

Once all of that is completed, the events team organizes GMs who want to host, find a streamer to run it, and hope for the best. The streamers tend to be the same users as they have been consistent but everything is subject to change with time. Post draft the Events Team looks for errors, posts signatures, and post the ballot for honors.

The Events Host can see $4m per stream hosted plus a UW Pass and Predictions mode for their work. The Events Data Miner can see $2m per position group and for renders/prospects as well as the UW pass. The Events GFX for awards will get $1m per render plus a UW pass while Events GFX for drafts will get $200k per player for DSFL draft and $1m per player for ISFL draft plus the UW pass. A lot of the work is pre-coded but a ton of work still goes into everything for us to get the draft and awards stream each offseason so the Events Team is well appreciated. Hiring is usually step down dependent or as needed similar to other positions as well.

TDLR: show up once every 8ish weeks for about a week and a half of work, deal with 44 opps in GM chat, suffer, get paid a ton (per Infi)

ISFL Fantasy Team

The Fantasy team consists of both ISFL Fantasy as well as ISFL Dynasty. The ISFL Fantasy team consists of the 2 Fantasy Heads as well as Fantasy Managers. Fantasy Managers are assigned a couple groups each offseason to answer questions and ensure drafts go smoothly before the start of the season. When a draft is completed, Managers will move drafted players into the new Fantasy Sheet from the draft log. They can expect pay of $3m per season. The big Kahuna on the fantasy team is the Fantasy Head. It requires a lot of offseason work and keeping up with all player transactions including FA signings, retirements, position swaps, and callups. The Fantasy Head sets up fantasy for each season by sending out sign up posts, updating the current player list, assigning groups, overseeing groups with other Fantasy Managers, and answering any questions. Once the drafts have been completed and games have bene played, the Manager sends out the updated scoring sheet which involves copying over scores from the previous week as well as keeping up with waivers submitted for each team. At the end of the season, the Head will pay out winnings and TPE as well as pay Managers for their work done. Pay for the Fantasy Head is $6m per season and can be a lot of work but is very fun. Hiring for Heads and Managers is entirely stepdown dependent.

The other half of the Fantasy team is Dynasty which consists of the Dynasty Commish and the Dynasty Managers. Similar to Fantasy, the Dynasty Manager is responsible for keeping up with their groups and drafts as well as any team updates and can see $3m per season. The Dynasty Commish also oversees groups and works with the Fantasy Heads to get the correct sheets and updated scoresheets. The Dynasty Commish has other duties as well that I couldn't find but gets paid $6m per season for their work.

Dotts Team

The Dotts Team is responsible for creating custom cards for pack openings on Dotts. It consists of the Dotts Admin and the Dotts Card Maker. The Card Makers are the stars of the show. They perform jersey swaps, adjust logos, and uniform colors. They meet deadlines that are set and complete assigned tasks while collaborating with other creative team members and departments. Dotts Card Makers must have proficient GFX experience and design skills using programs like Adobe Photoshop and must have a creative mind. They make $100k per card with pre-existing render/swap plus $1m per original card. The Dotts Admin is mainly responsible for taking care of issuing packs for Dotts subscribers each week. The head essentially manages the entire program and makes sure everything goes smoothly. They handle staff hires, paying users, and making sure sets are being completed as well as new ideas, templates, tracking, and announcements go out on time. Currently Amid runs most of the Dotts tasks with swoosh around to help out. The Dotts Admin gets paid $3m per season. They are almost always hiring card creators while head/admin is dependent on step-downs. The position can also require gathering information to make the cards like reaching out to GMs for past captains or users for render information. 

Development Team

I couldn't find much on the Development Team. The current time commitment is minimal and if anything breaks on the forums it is mostly automated but they are in charge of updating dev aspects of the league. An example of this is a current project that is updating the player portal. It is a lot of work and retires knowledge such as coding and bug fixing. The Development Head is paid $12m per season while Development Assistants are paid $5m per season plus any project bonuses.

Casino Team

The Casino Team consists of 5 different positions that cover all the various offerings of the casino.

The Casino Head (JDC) is responsible for promoting all casino activities to create engagement not only for games but for the whole league itself. Getting users excited for sportsbook lines can create positive engagement for the league as a whole so it's something they seek. They also must maintain their spreadsheet to track all wins and losses and money as well as assist as a backup to all employees. The Head looks to hire/train/fire employees if needed and oversees events like 6forT6 and survivor must may change season to season depending on staff. They can expect pay of $8m per season.

The Casino Analyst (Zeagle, AustinP0027, Repgnar, ckroyal92) is responsible for creating regular season O/U and weekly sportsbook lines. Analysts are vital to the casino because these are some of the most experienced sim testers in the league and use their skills to set the toughest lines for the casino's contests. They will see pay of $13m per season.

The Casino Bankers (lemonoppy, CROney3, bfry, kenvald) are responsible for inputting all sportsbook and regular season O/U bets into their tracking spreadsheet while also debiting the player's balanced, tracking bet's completion, determining whether a player won or lost, and paying out the player (if needed) in the bank. Bankers will see pay of $8m per season.

The Bank Assistant (Chucky) is primarily responsible for everything on the Season Predictions Tournament. Chucky is a subject matter expert in this area and devotes a ton of time before the season starts and after the season finishes to build out the entire tournament. The assistant also works with the PPT team to obtain the results of the weekly predictions and builds that into their worksheet for the tournament.

The Bank Intern (Icebear) is the jack of all trades but master of none. They are a valuable asset to the casino team whether it is filling in as a backup to different positions, promoting casino activities across league spaces, noticing what the league is interest in at the time and what they aren't, as well as assisting with any other activities needed. The Intern can expect $5m per season.

The Casino Team hiring mostly depends on step-downs but new positions may open if new sportsbooks or ideas come out. Hiring's happened recently for the DSFL sportsbook with a new analyst and banker to carry the DSFL workload.

Bank Team

Bankers job nowadays is checking and processing custom transactions for the league. Anything from media/gfx payouts posted by graders, salary/contract payouts by job heads/GMs, as well as casino transactions go through the bank team. The bank team uses various sources like the media log, budget sheet, lists kept by job heads, and others to verify the the correct amounts are being paid out with the correct descriptions of what is actually being paid out. Beyond that, it's mostly general housekeeping like helping users out if they purchase items they didn't want or accidentally buying name changes which happens all the time. The workload is all over the place but the offseason is usually the busiest period for the job as the have to process a bunch of job payouts, player salaries, and generally rookie PT payouts. However, through the seem they keep themselves busy with constant media, weekly discord payouts, and casino payouts as well. Hiring is mostly dependent on step-downs but with the new portal came less bank positions. Bankers can expect $8m per season while the Bank Head can expect $10m per season as they must oversee all work that the bankers are doing.

Budget Team

The Budget Team is responsible for processing the contracts for both new players, free agents, and contract extensions for players currently under contracts for each team in the league. Most of their workload takes place in the two weeks of the offseason where there are over 100 contracts that generally come through in that period so they are a vital part of making sure the league runs. Hiring occurs every few seasons but with only 4 positions, it doesn't open as often as some other teams. Budget Team Members can expect $3m base pay plus variable pay based on performance. The Budget Head assists with all other Budget Team work as well as ensuring everything is getting done correctly and on time as well as hiring new members. The Budget Head usually sees $10m base pay each season.

Regression Team

The regression team checks that all regressions are completed on time and done correctly in the off season so all the players have the correct amount of TPE removed and are eligible to play for the next season. Each of the coordinators are assigned teams and talk directly to GMs to check all the math on regression posts as well as knowing who is retired and that all IA FAs have the correct TPE marked to be removed if picked up by a team. All the work is done in a 2 week period in the off season so it can be a lot of work but only in a short timeframe. The current regression team consists of 4 members (Mooty, Madden, Mer, and Din) and has been the same for some time so it doesn't hire that often. It's a time sensitive and pressured job so it may not be for everyone. The regression team can expect pay of $150k per regression checked while the regression head get a base pay of $8m per season.

WFC Team

The WFC is an event held in the offseason every 2-3 seasons. It is a mini tournament between players based in different locations that can grant players a gold, silver, or bronze trophy. Within the WFC team, there are a few jobs that are performed when it occurs.

The WFC Fed Head is basically a mini-GM job with less emphasis on maintaining a locker room and more on the "paperwork" aspect of GMing. Fed Heads select their initial rosters based on ISFL players in their region then use a supplemental draft of all the players that weren't picked to fill out their rosters. Once completed, Fed Heads are responsible for depth charts and strategies for every sim, similar to an ISFL or DSFL GM. WFC Fed Heads can expect pay of $3m per WFC event.

The WFC Head is responsible for formatting the draft and keeping things running, as well as answering questions about rules and interviewing or selecting Federation GMs for spots that may open up. It normally consists of two heads that split duties for the WFC team. The WFC Head can expect $12m per WFC event.

Like the actual sim, the WFC has simmers as well who record the sim file used and get it sent out. They have similar duties to the sim team's simmer and get paid $10m per WFC. With the simmer there are also streamers who upload the recording as well as any additional GFX and receive $2m per stream in the WFC. Any WFC team member that does GFX for the streams can see $500k per stream as well.

For the WFC, in the offseason before, they will ask previous Federation GMs if they want to stay and if they don't then new Federation GMs are hired for the upcoming WFC per region. There may be a shuffling of regions for GMs or they may remain where they are. It's a great position if you are interested in ISFL or DSFL GMing in the future as it goes through similar duties that a league GM may undertake but in a lighter fashion.

Wiki Team

The Wiki Team consists of the Wiki Head and the Wiki Graders. The Head is responsible for hiring grader for the ex-offseason task to make sure people get paid and do their best to ensure nothing goes wrong with the wiki. In addition to helping people who have questions on how to complete their wiki and do back end web stuff as well to ensure everything goes smoothly. I believe the Wiki Head is also paid $8m per season. The Wiki Graders role is slightly different as they see pay per page graded. For the Special PT, the Wiki Grader will see $500k per page graded while for Offseason PT, they can expect $250k per page graded.

Sim Balance Team

The Sim Balance Team is responsible for ensuring that games are played out and users can build their players in ways that are both competitive and engaging. This includes working to bring underperforming or overperforming roles in line with others for fun and competitive balance. The Sim Balance Team doesn't hire very often and the workload consists of overarching discussion of pain points within the sim, determining what levels can be pulled to adjust, testing those levers on the scale of thousands, and then reviewing the data to make informed decisions and discuss. The Balance Team also plays a role in determining if a new engine meets our needs for what the league needs, sharing discussions about it occasionally. The Sim Balance Head oversees discussion and testing and can see $8m pay per season while the Sim Balance Team sees $6m per per season.

Player Progression Team

The PPT gives us our beautiful TPE. Between weekly and seasonal predictions, first rounders, activity checks, seasonal and offseason point tasks, and rookie tasks, the Player Progression team stays busy at all points of each season.

The PPT Head is responsible for grading weekly predictions, posting point task threads, and compiling weekly claims as well as hiring for the PPT when needed. Hiring occurs every few seasons and mostly depends on how often users step down from the PPT. They can expect pay of $8m per season.

For the rest of the PPT, the workload is divided per job type for specific members. In short, the PPT Job 1 consists of grading rookie point tasks and late joiner threads as well as assisting with offseason task grading. The PPT Job 2 consists of grading offseason tasks and assisting with late joiner threads. The PPT Job 3 consists of grading seasonal predictions, player predictions, and first rounders. The PPT Job 4 consists of grading written point tasks 1-5 while also assisting with offseason task grading. Regular members of the PPT can expect $6m per season.

Recruiting Team

The Recruiting Teams primary goal is to get new users to join the league. This consists of working with other sim leagues to put posts out in other leagues as well as our primary source of recruiting, posting in different subreddits. The recruiting team gets permission from the different NFL/CFB team mods as well as others and will put a post out explaining the league to get newer users to join. The recruiting team is also responsible for responding to interest as well as having other users comment on these posts. I'm not sure how often they're hiring but they can expect pay of $6m per season as well as $8m per season to the Recruitment Head.

Rookie Mentor Team

The Rookie Mentor Team's primary goal is to getting new users situated in the league. They answer questions and help explain all the various aspects of the league that may be daunting for new users such as updating and using the forums. The team consists of 2 Rookie Mentor Heads (baz/Thor) as well as the Rookie Mentors and Interns. Interns and Rookie Mentors have the same responsibilities with current Mentors being more "veteran".

When new players are created, the Rookie Mentor Team is responsible for checking their player and accepting them on the forums. If pre-draft, the player is moved into the prospects section of the forums but if it is post-trade deadline or post-draft then the players are moved to waivers for DSFL GMs to claim. The RM team oversees waivers which is primarily ran by our bot but ensures nothing breaks. In the offseason and regular season, the RM team interacts with the rookies and answers any questions as well as monitoring the rookie discord server. The RM team also sets up the prospect bowl which involves assigning players to teams and interacting with rookies in their prospect bowl locker rooms. The Rookie Mentor Head is the liaison for DSFL teams and HO and ensures that teams are keeping up with their players as well as running the different sheets and files that Rookie Mentors use. If you like teaching and interacting with new users, the RM team is a great league position to work in. The RM team can also do season highlights for the DSFL season in recent times as well. Rookie Mentor Heads see $8m per season while Rookie Mentors see $6m per season and Interns receive $5m per season.

Appeals Team

The goal of the appeals team is to hear appeals of HO decisions that result in punishments of an individual community member, player, or team. It involves discussion and looking into prior precedent as well as coming to a decision. Their level of activity is not seasonal since HO rulings can come at any time on any aspect of the rulebook so their workload is solely dependent on the number of incidents that happen throughout a season, whether users appeal these decisions, and how complicated their cases are. The Appeals Head will see $8m per season while Appeals Team members will see $6m per season.

Community Engagement Team

The community engagement team are responsible for... drumroll please... community engagement. Quite vague but it involves keeping the community upbeat, happy, and talking. They tend to be active in the community when schedule permits and try to provide a fun environment for everyone. An example of this is community game nights that happen every Sunday night. The CE team are always thinking of new things to get the community involved in the league such as trivia nights with rewards and many others. It normally consists of 2-3 people at all times and they hire when they feel as needed. The usual hiring period is around 2-4 seasons in the league and if someone is deemed a good fit, the CE team will notice. They can expect a pay of $6m per season with the CE Head getting $8m per season.

Gameday Live Team

The gameday live team consists of the Gameday Live Head and Gameday Live Hosts. The host position is quite different than other league jobs and is more like being a contractor, where you work whenever you want as long as you have the time commitment. You get paid a set rate based on the minutes you are on stream and there are no other responsibilities. Signing up to host is via a google form hosts have access to and if someone is interested in hosting, they should reach out to the current Gameday Live Head (@UptownCord). The GL Head will see $8m per season while GL Hosts see their set pay of 100k/min split between casters. If you enjoy commentating and love dot ball, this is a great position that pays well.

Awards Committee

The Awards Committee is responsible for discussing awards for each season. There is a committee for both the DSFL and ISFL but their duties are similar. They must discuss and determine a list of users/players for different awards based on sim results and then post and tally all the awards votes. A different section of the awards committee also posts and tallies all pro bowl votes and updates all different awards posts on the forums. There are likely other responsibilities that I couldn't find but their primary objective is discussing to determine the player list and then actually voting. The Awards Head will see $4m each season while Awards Members will see $2m per season.

Hall of Fame Committee

The HoF Committee compiles stats (with the help of Infi), makes ballots, checks the eligibility form for users with a team at the time of voting. It involves stat collecting and discussion and helps recognize users and players for amazing careers. The HoF head will see $4m per season while the HoF team will see $2m per season similar to other positions.

Odds are I missed some positions in the league as there are a lot. While some positions have custom payouts, the majority are listed as followed:

Other Department Head: $8M
Other Department Team: $6M
Other Department Interns: $5M

If you are interested in getting a league job, look at the job postings or ask around to see if a specific one is hiring that you think you'd be a good fit!
If anyone is on these teams and I got pay wrong, please let me know.



RE: Guide to ISFL League Jobs - Baron1898 - 09-08-2024

HoF committee ain't getting paid that much haha


RE: Guide to ISFL League Jobs - wetwilleh - 09-08-2024

(09-08-2024, 12:56 PM)Baron1898 Wrote: HoF committee ain't getting paid that much haha
I was never told how much so I just guessed based on other pay lol


RE: Guide to ISFL League Jobs - DarknessRising - 09-08-2024

(09-08-2024, 01:15 PM)wetwilleh Wrote:
(09-08-2024, 12:56 PM)Baron1898 Wrote: HoF committee ain't getting paid that much haha
I was never told how much so I just guessed based on other pay lol

Where departments get 8m/6m, committee (so HoF and awards) get 4m/2m


RE: Guide to ISFL League Jobs - kdr - 09-09-2024

Highly Highly insulted, do I look like a bully.  Come over in this alley and we can discuss it


But Auditor did pay me well, so BULLY for us as the British would say


RE: Guide to ISFL League Jobs - Bazooka_Joe - 09-20-2024

Media graders and wordcounter.net show me a better duo... you cant