01-21-2020, 04:27 PM
(This post was last modified: 01-21-2020, 04:28 PM by caltroit_red_flames.)
[div align=\\\"center\\\"]Cal's New Sim Ideas
Table of Contents
Tight End
Disclaimer
1.) I'm not a football guy. I never played, I don't watch it often (Brett Coleman is lit tho), I probably never will. My opinions are probably gonna be a little shit. Because of that if you bitch at me for being stupid in here I'm not going to care.
2.) This isn't actually a new engine, it's just my idea for what I would want.
Tight End[/div]
So what does a tight end do? Simply put you can call them the in between point of a wide receiver and an offensive lineman. You'll have tight ends that lean closer to a wide receiver than an offensive lineman and vise versa. But really the point is that they're both good at blocking and are a threat in the air. So it can't just be boiled down to strength, run blocking, hands and speed. There's more to it than that. You need to take the things that an offensive lineman does and the things a wide receiver does and meld them together. A tight end's ability to make a block and peel off the line makes them a huge passing threat when there's a height mismatch with the player covering them. So let's look at what they'll need.
Strength - The player's raw strength
Endurance - The player's ability to continue to be effective during long drives
Quickness - The player's ability to change their blocking style or position on the field after making a decision
Technique - The player's footwork and ability to put themselves in the best position to correctly block the opposing rusher(s)
Scheme Recognition - The player's ability to correctly identify which rusher(s) they should block during the upcoming play or what defensive scheme the players behind the defensive line are playing
Pass Blocking - The player's ability to prevent rushers from getting closer to the quarter back
Run Blocking - The player's ability to push rushers away from the route the player with the ball will be running
Lead Blocking - The player's ability to make a block, while moving, that is directly on the route the player with the ball will be running
Acceleration - The player's ability to quickly reach their top speed
Speed - The player's top speed
Catching - The player's ability to catch a contested ball
Route Positioning - The player's ability to run their route in a way that will best position them to catch the ball in relation to the player(s) covering them
Yards After Contact (YAC) - The player's ability to continue gaining yards after their first contact with a defending player on the play
What we've done here is put an offensive lineman together with a wide receiver. A player in this position will take a lot of TPE but this isn't a specialized position so that makes sense. An average tight end will be a good outlet for their quarter back than can still block, but a top end tight end is a game changer and a player that when added to your team can guarantee you yards in the most dire of situations. So let's talk about the attributes we've added
1.) Acceleration and Speed are different from just speed. Tight ends aren't going to need a lot of speed generally because their routes are going to be for short gains, it's a lot more important for them to try to pancake an opposing defender at the line and quickly step past line backer to make space laterally than for them to immediately step forward and try to beat the player covering them by getting down the field in the slot. This is a really important distinction for all positions that have the opportunity to touch the ball on offense, one that DDPS totally overlooked.
2.) We added catching to the mix. At this level you can expect anyone to catch a ball that is thrown at them when it's uncontested, everyone's been on the field daily for their whole lives, there's no reason they shouldn't all be able to catch a ball. The issue is when you have a defender on you hard. Maybe you have to jump higher than another player, maybe you have to dive for the ball, maybe you need to catch the ball while being interfered with. There are a lot situations where this attribute is applicable. It's more specific than something likes "hands" too, where you don't know if it's simply just a player's ability to catch the ball, keep from taking penalties like face masks, etc. If a player can't make those dirty catches they're going to be great at getting the ball down the field with long catches when the backfield isn't crowded, but when it comes to the red zone they're going to have no luck because players will be hounding them from all sides as soon as the ball leaves the quarter back's hands.
3.) Route Positioning is a really important part of a receiver's decision making when running a route. 3 yards of positioning up or down the field or laterally can decide whether or not you're in a good position to be a target for the quarter back or if you're a prime opportunity for the corner back to get a pick. When the receiver is lining up before the snap they need to be able to plan out how they're going to be positioned for their route. Is the defending team set up in man on man coverage? If so do they want to try to get in front of the opposing player to make sure they're the closer on to the ball, or do they want to try to get behind them and create separation to catch a ball down the field? It's all about their route positioning in relation to the covering player.
4.) Yards After Contact is important for any player that is working on directly advancing the ball. You can catch it or run it, but where the game is won is in the trenches after your first contact with an opposing player. Do you go down every time a defender is near you or do you take them down and get an extra 2 or 3 yards? That can be the difference between a turnover and 1st down in a lot of cases. Especially in the case of a tight end where they're likely not going to make big gains in the air, they'll need to be able to get a couple yards from the catch and a yard or two after to really be a key part of the offense.
5.) Of course we left all of the offensive lineman attributes in there as well because this isn't just a wide receiver sitting on the line every so often, this is a player than can serve to help with blocking as well. That means endurance is going to be all the more important if they want to be an impact player. Although they need to be able to pass block in the case that they aren't a possible target on a specific passing play, the tight end will mostly need to focus on their run blocking and their lead blocking since it's more likely that they'll be a part of the blocking group during a running play. Depending on the sort of player they choose to be it would make sense for them to be used as a full back in cases where they are especially good at lead blocking so that's something they would need to keep in mind. Of course no matter what they're going to need strength. Their ability to use their size and strength to either make a block, hold onto a contested ball or be the lead blocker depends highly on their strength. The other attributes are important in the same vein as they are for the offensive lineman, but how you weigh their importance depends entirely on the type of tight end that is being created. Are they going for more of a vertical threat, do they want to be blocker that can sometimes sneak away as a safe option for the quarter back, or do they want to be some of both?
[div align=\\\"center\\\"]Some Extra Notes[/div]
My favorite position by far is offensive lineman, but I like that there's a position that although is not offensive lineman still has the opportunity to provide offense in the form of points rather than space for other to get points in addition to being a part time offensive lineman. If you want to provide offense in both the receiver form and the lineman form I recommend this, just make sure you pick blocking tight end and not that vertical threat BS. That's just a wannabe wide receiver.
Table of Contents
Tight End
Disclaimer
1.) I'm not a football guy. I never played, I don't watch it often (Brett Coleman is lit tho), I probably never will. My opinions are probably gonna be a little shit. Because of that if you bitch at me for being stupid in here I'm not going to care.
2.) This isn't actually a new engine, it's just my idea for what I would want.
Tight End[/div]
So what does a tight end do? Simply put you can call them the in between point of a wide receiver and an offensive lineman. You'll have tight ends that lean closer to a wide receiver than an offensive lineman and vise versa. But really the point is that they're both good at blocking and are a threat in the air. So it can't just be boiled down to strength, run blocking, hands and speed. There's more to it than that. You need to take the things that an offensive lineman does and the things a wide receiver does and meld them together. A tight end's ability to make a block and peel off the line makes them a huge passing threat when there's a height mismatch with the player covering them. So let's look at what they'll need.
Strength - The player's raw strength
Endurance - The player's ability to continue to be effective during long drives
Quickness - The player's ability to change their blocking style or position on the field after making a decision
Technique - The player's footwork and ability to put themselves in the best position to correctly block the opposing rusher(s)
Scheme Recognition - The player's ability to correctly identify which rusher(s) they should block during the upcoming play or what defensive scheme the players behind the defensive line are playing
Pass Blocking - The player's ability to prevent rushers from getting closer to the quarter back
Run Blocking - The player's ability to push rushers away from the route the player with the ball will be running
Lead Blocking - The player's ability to make a block, while moving, that is directly on the route the player with the ball will be running
Acceleration - The player's ability to quickly reach their top speed
Speed - The player's top speed
Catching - The player's ability to catch a contested ball
Route Positioning - The player's ability to run their route in a way that will best position them to catch the ball in relation to the player(s) covering them
Yards After Contact (YAC) - The player's ability to continue gaining yards after their first contact with a defending player on the play
What we've done here is put an offensive lineman together with a wide receiver. A player in this position will take a lot of TPE but this isn't a specialized position so that makes sense. An average tight end will be a good outlet for their quarter back than can still block, but a top end tight end is a game changer and a player that when added to your team can guarantee you yards in the most dire of situations. So let's talk about the attributes we've added
1.) Acceleration and Speed are different from just speed. Tight ends aren't going to need a lot of speed generally because their routes are going to be for short gains, it's a lot more important for them to try to pancake an opposing defender at the line and quickly step past line backer to make space laterally than for them to immediately step forward and try to beat the player covering them by getting down the field in the slot. This is a really important distinction for all positions that have the opportunity to touch the ball on offense, one that DDPS totally overlooked.
2.) We added catching to the mix. At this level you can expect anyone to catch a ball that is thrown at them when it's uncontested, everyone's been on the field daily for their whole lives, there's no reason they shouldn't all be able to catch a ball. The issue is when you have a defender on you hard. Maybe you have to jump higher than another player, maybe you have to dive for the ball, maybe you need to catch the ball while being interfered with. There are a lot situations where this attribute is applicable. It's more specific than something likes "hands" too, where you don't know if it's simply just a player's ability to catch the ball, keep from taking penalties like face masks, etc. If a player can't make those dirty catches they're going to be great at getting the ball down the field with long catches when the backfield isn't crowded, but when it comes to the red zone they're going to have no luck because players will be hounding them from all sides as soon as the ball leaves the quarter back's hands.
3.) Route Positioning is a really important part of a receiver's decision making when running a route. 3 yards of positioning up or down the field or laterally can decide whether or not you're in a good position to be a target for the quarter back or if you're a prime opportunity for the corner back to get a pick. When the receiver is lining up before the snap they need to be able to plan out how they're going to be positioned for their route. Is the defending team set up in man on man coverage? If so do they want to try to get in front of the opposing player to make sure they're the closer on to the ball, or do they want to try to get behind them and create separation to catch a ball down the field? It's all about their route positioning in relation to the covering player.
4.) Yards After Contact is important for any player that is working on directly advancing the ball. You can catch it or run it, but where the game is won is in the trenches after your first contact with an opposing player. Do you go down every time a defender is near you or do you take them down and get an extra 2 or 3 yards? That can be the difference between a turnover and 1st down in a lot of cases. Especially in the case of a tight end where they're likely not going to make big gains in the air, they'll need to be able to get a couple yards from the catch and a yard or two after to really be a key part of the offense.
5.) Of course we left all of the offensive lineman attributes in there as well because this isn't just a wide receiver sitting on the line every so often, this is a player than can serve to help with blocking as well. That means endurance is going to be all the more important if they want to be an impact player. Although they need to be able to pass block in the case that they aren't a possible target on a specific passing play, the tight end will mostly need to focus on their run blocking and their lead blocking since it's more likely that they'll be a part of the blocking group during a running play. Depending on the sort of player they choose to be it would make sense for them to be used as a full back in cases where they are especially good at lead blocking so that's something they would need to keep in mind. Of course no matter what they're going to need strength. Their ability to use their size and strength to either make a block, hold onto a contested ball or be the lead blocker depends highly on their strength. The other attributes are important in the same vein as they are for the offensive lineman, but how you weigh their importance depends entirely on the type of tight end that is being created. Are they going for more of a vertical threat, do they want to be blocker that can sometimes sneak away as a safe option for the quarter back, or do they want to be some of both?
[div align=\\\"center\\\"]Some Extra Notes[/div]
My favorite position by far is offensive lineman, but I like that there's a position that although is not offensive lineman still has the opportunity to provide offense in the form of points rather than space for other to get points in addition to being a part time offensive lineman. If you want to provide offense in both the receiver form and the lineman form I recommend this, just make sure you pick blocking tight end and not that vertical threat BS. That's just a wannabe wide receiver.