[div align=\\\"center\\\"]Media History[/div]
I’m proud of my media on this site. I’ve put out a lot of pieces and they’ve only gotten better. I still remember trying to decide what I wanted to do my first article on, desperately trying to find something that interested me and that would also make a splash. That led me to writing my first article, published on March 10 in which I calculated the approximate value offensive players in the NSFL earned during Season 20. In all honesty, its a horrible piece of writing and a lot of my methodology is a bit faulty because I didn’t understand some of the league mechanics yet.
I followed that up with a variety of different topics. I’ve written about offensive tackles and helped completely redefine what it means to be an offensive tackle by providing a concrete metric for the value that human offensive linemen can provide teams. I followed that up with two more pieces on offensive line. The first, discussing the other half of the human offensive line equation - how valuable max earning human offensive linemen are. I’ve also tracked the value of intelligence as an attribute for offensive line, which is relevant for both humans and bots.
I’ve dabbled in evaluating trades, including a fairly infamous one from last season between Chicago and Philadelphia. I’ve tried to redefine what it means to be a cornerback - testing their attributes in two different studies. The first broke down some basic attributes, namely speed and strength. The second went deeper and looked at the other secondary attributes as well. I’m proud that both of these articles have sparked other work done by mithrandir and Memento Mori on the subjects and consulted on both. The Season 22 class is truly making a mark on the league.
I’ve co-opted metrics traditionally used for other purposes and fit them to the NSFL, helping to find a way to calculate how good a defense is at containing opposing quarterbacks. On the flipside of that, I worked with timeconsumer to break down how strong certain quarterback builds are - namely the 79 speed game manager path - in comparison to alternatives.
I’ve done a lot of work in the league and have covered a lot of topics. This coming week I’ll be publishing an article I’ve been hyping for a while that breaks down both defensive end and defensive tackle build paths. It is a 280,800 sim sample and I’m extremely proud of it.
[div align=\\\"center\\\"]Get to the point Steg...[/div]
One thing I’ve avoided in most of this media is talking about myself. I'm not very good at it to be honest, hence why this media might be rambling a bit. When I first joined the league I tried to keep my head down and stay humble - recognizing that it would be hasty of me to pass judgment on people before I really had a chance to get to know them. As I’ve grown more comfortable in the league I think my personality has shown through a bit more. I’m proud of the work I’ve done - and I don’t think there is anything wrong with that necessarily.
With all the work I’ve done, however, tonight I passed a milestone that I may be the most proud of. I have simulated over 1 million games this season alone. One million, one thousand, nine hundred and eighty eight to be as exact as possible. 1,001,988.
After the work I did last season for the offensive line and cornerback studies I was interested in how many sims I’d do in an average season. I’ve kept track roughly - my record keeping may not be perfect - but tonight I passed the million mark.
On average I test 25 different variations of strategies per game I test for. I test for two teams, and thus far this season they’ve played a combined total of 22 games. For a usual set I run 1000 games - typically two 500 game sets. That means for the games this season:
[div align=\\\"center\\\"]1000 * 25 * 22 = 550,000[/div]
I’ve tested a variety of random things for both Austin and Dallas that don’t fall into traditional strategy testing. This includes, but is not limited to, offensive line testing, the value of bringing Jeeta up as WR3, the impacts of some proposed trades, and the impact of waiver additions. I have the exact number for those projects which is 81,188 games.
That brings the running total up to 631,188.
The upcoming defensive line study is 280,800 games. This does not include the times where it is 4 in the morning and I accidentally close out the sim before I export the file and lose a set of data. Adding it to the total brings it up to 911,988.
In designing the mathematical model for the casino I wanted to test the accuracy in two ways. The first was by checking it against a sample of games - which is one of the reasons why we didn’t have the casino up and running for the first few weeks. The second was by checking it against a round of internal data. In performing those tests I simulated another 65,000 games. That brings the total up to 976,988.
This season I also hit the DSFL TPE cap. Before doing so I tested what I should spend my last 20TPE on to maximize my build for the season. I ran 12,000 games for those tests, bringing the total up to 988,988.
Finally, I’m in the middle of testing QB archetypes in hopes of finding a better system that removes what feels like a dominant build path in the 79 speed game manager route. I’m 13,000 games deep for that project. That caps off the total at 1,001,988.
By the end of the season I’m estimating I could potentially hit about 1.5 million sims total. I’ve got to test the last 5 games for my NSFL and DSFL teams which should add another 125,000 alone. I’ve also got to run the tests for Team USA for Feeler. That would put me within a close margin of 1.5 million.
I’m proud of my accomplishment here. That number is huge. I run my sims on between 50 and 100 ms depending on the day. If we average that to 75 ms and include both clicks needed to simulate a game - so 150ms per game - and multiply that by the total number of sims it works out to me having run the autoclicker - not counting parsing data or any of the backend work - for 41.75 hours this season. 41.75 hours of watching my mouse cursor bounce back and forth.
I’m thankful for this league and what it has given me. I joined it on a whim, having seen a reddit post while waiting on a flight at the Atlanta airport. I never expected it to grow to be this big an influence on my life. I’m not sure I’ll be able to keep this pace up forever - at some point the country will open back up and I’ll be onboarded at the job I’ve been conditionally hired by - however I’ll always be interested in the sim, the way the league works, and the future of the league. I can’t imagine not doing what I’ve been doing on some level. Hopefully there are a few more million sim seasons ahead of me.
I’m proud of my media on this site. I’ve put out a lot of pieces and they’ve only gotten better. I still remember trying to decide what I wanted to do my first article on, desperately trying to find something that interested me and that would also make a splash. That led me to writing my first article, published on March 10 in which I calculated the approximate value offensive players in the NSFL earned during Season 20. In all honesty, its a horrible piece of writing and a lot of my methodology is a bit faulty because I didn’t understand some of the league mechanics yet.
I followed that up with a variety of different topics. I’ve written about offensive tackles and helped completely redefine what it means to be an offensive tackle by providing a concrete metric for the value that human offensive linemen can provide teams. I followed that up with two more pieces on offensive line. The first, discussing the other half of the human offensive line equation - how valuable max earning human offensive linemen are. I’ve also tracked the value of intelligence as an attribute for offensive line, which is relevant for both humans and bots.
I’ve dabbled in evaluating trades, including a fairly infamous one from last season between Chicago and Philadelphia. I’ve tried to redefine what it means to be a cornerback - testing their attributes in two different studies. The first broke down some basic attributes, namely speed and strength. The second went deeper and looked at the other secondary attributes as well. I’m proud that both of these articles have sparked other work done by mithrandir and Memento Mori on the subjects and consulted on both. The Season 22 class is truly making a mark on the league.
I’ve co-opted metrics traditionally used for other purposes and fit them to the NSFL, helping to find a way to calculate how good a defense is at containing opposing quarterbacks. On the flipside of that, I worked with timeconsumer to break down how strong certain quarterback builds are - namely the 79 speed game manager path - in comparison to alternatives.
I’ve done a lot of work in the league and have covered a lot of topics. This coming week I’ll be publishing an article I’ve been hyping for a while that breaks down both defensive end and defensive tackle build paths. It is a 280,800 sim sample and I’m extremely proud of it.
[div align=\\\"center\\\"]Get to the point Steg...[/div]
One thing I’ve avoided in most of this media is talking about myself. I'm not very good at it to be honest, hence why this media might be rambling a bit. When I first joined the league I tried to keep my head down and stay humble - recognizing that it would be hasty of me to pass judgment on people before I really had a chance to get to know them. As I’ve grown more comfortable in the league I think my personality has shown through a bit more. I’m proud of the work I’ve done - and I don’t think there is anything wrong with that necessarily.
With all the work I’ve done, however, tonight I passed a milestone that I may be the most proud of. I have simulated over 1 million games this season alone. One million, one thousand, nine hundred and eighty eight to be as exact as possible. 1,001,988.
After the work I did last season for the offensive line and cornerback studies I was interested in how many sims I’d do in an average season. I’ve kept track roughly - my record keeping may not be perfect - but tonight I passed the million mark.
On average I test 25 different variations of strategies per game I test for. I test for two teams, and thus far this season they’ve played a combined total of 22 games. For a usual set I run 1000 games - typically two 500 game sets. That means for the games this season:
[div align=\\\"center\\\"]1000 * 25 * 22 = 550,000[/div]
I’ve tested a variety of random things for both Austin and Dallas that don’t fall into traditional strategy testing. This includes, but is not limited to, offensive line testing, the value of bringing Jeeta up as WR3, the impacts of some proposed trades, and the impact of waiver additions. I have the exact number for those projects which is 81,188 games.
That brings the running total up to 631,188.
The upcoming defensive line study is 280,800 games. This does not include the times where it is 4 in the morning and I accidentally close out the sim before I export the file and lose a set of data. Adding it to the total brings it up to 911,988.
In designing the mathematical model for the casino I wanted to test the accuracy in two ways. The first was by checking it against a sample of games - which is one of the reasons why we didn’t have the casino up and running for the first few weeks. The second was by checking it against a round of internal data. In performing those tests I simulated another 65,000 games. That brings the total up to 976,988.
This season I also hit the DSFL TPE cap. Before doing so I tested what I should spend my last 20TPE on to maximize my build for the season. I ran 12,000 games for those tests, bringing the total up to 988,988.
Finally, I’m in the middle of testing QB archetypes in hopes of finding a better system that removes what feels like a dominant build path in the 79 speed game manager route. I’m 13,000 games deep for that project. That caps off the total at 1,001,988.
By the end of the season I’m estimating I could potentially hit about 1.5 million sims total. I’ve got to test the last 5 games for my NSFL and DSFL teams which should add another 125,000 alone. I’ve also got to run the tests for Team USA for Feeler. That would put me within a close margin of 1.5 million.
I’m proud of my accomplishment here. That number is huge. I run my sims on between 50 and 100 ms depending on the day. If we average that to 75 ms and include both clicks needed to simulate a game - so 150ms per game - and multiply that by the total number of sims it works out to me having run the autoclicker - not counting parsing data or any of the backend work - for 41.75 hours this season. 41.75 hours of watching my mouse cursor bounce back and forth.
I’m thankful for this league and what it has given me. I joined it on a whim, having seen a reddit post while waiting on a flight at the Atlanta airport. I never expected it to grow to be this big an influence on my life. I’m not sure I’ll be able to keep this pace up forever - at some point the country will open back up and I’ll be onboarded at the job I’ve been conditionally hired by - however I’ll always be interested in the sim, the way the league works, and the future of the league. I can’t imagine not doing what I’ve been doing on some level. Hopefully there are a few more million sim seasons ahead of me.