Obviously you can't go below your starting level in an attribute. I think it would make regressing easier for both players and updaters if the value were actually listed on the player page like in PBE ie
No need to have the templates open when regressing anymore, it's right there already for you. Considering we have the MAX listed already I think this is both reasonable and simple to do. It's just a matter of someone taking the time to do it.
Code:
[b]TPE Available: 100 [/b]
(MIN: 88 - 90) (MAX: 92 - 94) Velocity: 88 - 90
(MIN: 40) (MAX: 90) Movement vs LHB: 40
(MIN: 40) (MAX: 90) Movement vs. RHB: 40
(MIN: 40) (MAX: 85) Control vs. LHB: 40
(MIN: 40) (MAX: 85) Control vs. RHB: 40
(MIN: 50) (MAX: 75) Stamina: 50
(MIN: 40) (MAX: 85) Holding Runners: 40
(MIN: 45) (MAX: 90) Pitch 1: 45
(MIN: 50) (MAX: 95) Pitch 2: 50
(MIN: 45) (MAX: 90) Pitch 3: 45
(MIN: 40) (MAX: 80) Pitch 4: 0 (Costs 50 TPE to unlock, starts at 40 rating)
(MIN: 40) (MAX: 70) Pitch 5: 0 (Costs 50 TPE to unlock, starts at 40 rating)
Arm Slot: Submarine/Sidearm/Normal (3/4)/Over the top
No need to have the templates open when regressing anymore, it's right there already for you. Considering we have the MAX listed already I think this is both reasonable and simple to do. It's just a matter of someone taking the time to do it.