UPDATED!
TPE: 511
Bank: 6
TPE: 511
Bank: 6
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 6 TPE Earned: AC 363 +2 $1M Training (w/c 05/20/2024) +5 TPE Used to Adjust Attributes and Purchase Traits: Strength +10 (87 → 88) Tackling +0 (87 → 87) New Totals: (MIN:55)(MAX:95) Strength: 88 (MIN:40)(MAX:70) Agility: 40 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 87 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 50 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Bank: 3
Update Scale:
0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point TPE in the Bank: 3 TPE Earned: AC 364 +2 $1M Training (w/c 05/27/2024) +5 W1 +16 TPE Used to Adjust Attributes and Purchase Traits: Strength +10 (88 → 89) Tackling +10 (87 → 88) New Totals: (MIN:55)(MAX:95) Strength: 89 (MIN:40)(MAX:70) Agility: 40 (MIN:1)(MAX:1) Arm: 1 (MIN:40)(MAX:80) Intelligence: 80 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:95) Tackling: 88 (MIN:35)(MAX:65) Speed: 65 (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:45)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:40)(MAX:80) Competitiveness: 50 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Bank: 6 |
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