Once you have maxed every attribute in your player's archetype, the caps would be 'unlocked', allowing the user to apply TPE past the archetype max for any attribute they like.
Why:
Right now, top earners can effectively reach 95% of their player's usefulness midway through their career, with very little improvement available past that point
This would offer something extra for the top players to aim for and mean there is always a reason to keep earning TPE
Those who can achieve it would earn themselves a tangible advantage over other players at their position in their final years
Effect on balance:
Of all current players, only 8 would currently fall into this category. 7 are S18 and 1 is S17. 3 of them would have 100+ TPE to apply above the caps, but all of them would lose this advantage when regression kicks in
As this advantage would only last for a season or so, there shouldn't be a concern about 'breaking the game'. But caution would need to be taken that the maximum TPE achievable per season doesn't increase too much in the future
If breaking the game was still a concern, perhaps the cost of point increases when applied past the cap could be doubled or tripled. Eg increasing speed from 95-96 would cost 15 normally, but 30 if it was above your archetype's cap.
Alright this would be dope, allows for more experimentation with builds too
Change Rookie Tasks to award money instead of straight up TPE (rookies could still use that money to buy equipment for TPE and recreates wouldn't be punished in TPE)
Give a sum of TPE for late joiners to claim who did not create at the trade deadline
(09-11-2020, 11:41 AM)caltroit_red_flames Wrote: Add a weight difference between bots and human OL on the interior. There are enough OL to make the NSFL that there won't be room for all of them unless there are some player in the interior. Unfortunately that means that teams will lose win % because playing higher TPE OL on the interior less effective and playing lower TPE OL on the interior is EXTREMELY less effective. So that means some players will make the ISFL and then simply be being on the field make their team worse.
Love this. Making more than 2 human OL viable would be great. IIRC there was recently a proposal that would've allowed human interior OL to weigh up to 370lbs but seems easier to me to just reduce the permitted weight of bot interior OL.
If that weight change would happen, I would never want to create or play a DL. Weight gives the OL such a huge advantage right now as it is, increasing that means you make anything a DL do from now on with their TPE virtually useless - not to mention the OL also completely useless. I'd rather see making weight differences between OL and DL be much closer so it weighs more heavily on how the OL and DL create their builds.