Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
free training - 5 TPE
AC 201 - 2 TPE
Rookie tasks - 12 TPE
Tier 1 equipment - 5 TPE
S28 DSFL Training Camp - 10 TPE
Adjusted Attributes & Traits:
endurance (45–>50, 5 TPE)
speed (55->56, 2 TPE)
hands (20->47, 27 TPE)
TPE Available: 84
(MIN:55)(MAX:85) Strength: 60
(MIN:55)(MAX:95) Agility: 60
(MIN:45)(MAX:75) Intelligence: 50
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 56
(MIN:20)(MAX:60) Hands: 47
(MIN:40)(MAX:80) Endurance: 50
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits: none
Banked TPE: 0
Total TPE: 84
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
free training - 5 TPE
AC 201 - 2 TPE
Rookie tasks - 12 TPE
Tier 1 equipment - 5 TPE
S28 DSFL Training Camp - 10 TPE
Adjusted Attributes & Traits:
endurance (45–>50, 5 TPE)
speed (55->56, 2 TPE)
hands (20->47, 27 TPE)
TPE Available: 84
(MIN:55)(MAX:85) Strength: 60
(MIN:55)(MAX:95) Agility: 60
(MIN:45)(MAX:75) Intelligence: 50
(MIN:55)(MAX:85) Tackling: 60
(MIN:50)(MAX:80) Speed: 56
(MIN:20)(MAX:60) Hands: 47
(MIN:40)(MAX:80) Endurance: 50
(MIN:50)(MAX:85) Competitiveness: 50
Available Traits:
SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits: none
Banked TPE: 0
Total TPE: 84
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