x1 Medium prompts: 5 TPE
13: I think that expansion would help the league out in quite a few ways, but only if it's handled well. For one thing, the biggest thing about expanding would be making sure we have enough players to fill what would likely be two expansion teams' rosters. If we didn't have an excess of players to fill those slots with, our most likely solution would probably have to be eliminating offensive line as a position altogether in favor of strictly using bots. This would likely be an unpopular solution to that problem though, as plenty of players do enjoy playing as o-linemen (and their service for doing so is greatly appreciated.) If I were to pick where the expansion teams were located, the first one would undoubtedly be my hometown of Cleveland, Ohio. Cleveland is home to the most die-hard football fanbase in football with the Cleveland Browns, and if Cleveland were to receive an expansion team, I would be first in line to try and get a GM position and represent my hometown through the ISFL. The second city I would likely send a team to would be Tokyo. As the most populous city in the world, Tokyo would be a wonderful choice for an ISFL team. Japan already has it's own American football league, so there's a shocking amount of American Football fandom in Tokyo. But mostly, the aesthetic options for a team in Tokyo would be endless. Anything from neon city-themed stadiums and jerseys, to old style scriptures. There's an absolutely absurd amount of artwork and aesthetic to draw from when designing a team from the ground up. Plus, despite being the "International" Simulation Football League, only 2 out of 14 total teams are in countries besides the U.S., with one of them being in Canada. I think expanding out to some new cities across the globe would be wonderful for the International, world-stage level of the league. It would make it feel like the entire planet is invested in the fate of the league.
x2 short form prompts: 5 TPE
21: The sim engine we use now is still heavily flawed in quite a few ways. I was not here during the times that the league used Draft Day Sports Pro Football 2016, so I'm unfamiliar with how bad it COULD be. But The one we use now, while allowing for quite a fair amount of customization, has some crippling issues with it's playcalling and decision-making. For the overwhelming majority of games I've seen, there was at least one head-scratching decision that the game has made, whether it be for my own team or for our opponents. Deciding when to kick field goals and when to go for it was an especially frustrating thing we saw all season. Sometimes with the sim deciding that we should kick a field goal while down 5 points inside our opponent's 5 yard line. While the sim change is still a fairly recent occurrence, I think it's fair to keep the search open for a sim that may be better.
25: I've done some thinking about this topic before. I chose line backer as my initial position because I wanted to make an impact on defense for whatever team chose me. I've had a great time with it so far, but I think when I inevitably re-create, my next character will be an offensive skill position. I wouldn't really be upset with any of the three choices of wide receiver, running back, and tight end. Any of those three options would be super fun for me, and I think I would have a really fun time racking up stats and being included on fantasy teams. That's the one issue with playing defense, there's not quite as much individual flash due to team defenses being what you select on a fantasy team, rather than individual players who put up their own stats.
650 words total between 3 prompts
13: I think that expansion would help the league out in quite a few ways, but only if it's handled well. For one thing, the biggest thing about expanding would be making sure we have enough players to fill what would likely be two expansion teams' rosters. If we didn't have an excess of players to fill those slots with, our most likely solution would probably have to be eliminating offensive line as a position altogether in favor of strictly using bots. This would likely be an unpopular solution to that problem though, as plenty of players do enjoy playing as o-linemen (and their service for doing so is greatly appreciated.) If I were to pick where the expansion teams were located, the first one would undoubtedly be my hometown of Cleveland, Ohio. Cleveland is home to the most die-hard football fanbase in football with the Cleveland Browns, and if Cleveland were to receive an expansion team, I would be first in line to try and get a GM position and represent my hometown through the ISFL. The second city I would likely send a team to would be Tokyo. As the most populous city in the world, Tokyo would be a wonderful choice for an ISFL team. Japan already has it's own American football league, so there's a shocking amount of American Football fandom in Tokyo. But mostly, the aesthetic options for a team in Tokyo would be endless. Anything from neon city-themed stadiums and jerseys, to old style scriptures. There's an absolutely absurd amount of artwork and aesthetic to draw from when designing a team from the ground up. Plus, despite being the "International" Simulation Football League, only 2 out of 14 total teams are in countries besides the U.S., with one of them being in Canada. I think expanding out to some new cities across the globe would be wonderful for the International, world-stage level of the league. It would make it feel like the entire planet is invested in the fate of the league.
x2 short form prompts: 5 TPE
21: The sim engine we use now is still heavily flawed in quite a few ways. I was not here during the times that the league used Draft Day Sports Pro Football 2016, so I'm unfamiliar with how bad it COULD be. But The one we use now, while allowing for quite a fair amount of customization, has some crippling issues with it's playcalling and decision-making. For the overwhelming majority of games I've seen, there was at least one head-scratching decision that the game has made, whether it be for my own team or for our opponents. Deciding when to kick field goals and when to go for it was an especially frustrating thing we saw all season. Sometimes with the sim deciding that we should kick a field goal while down 5 points inside our opponent's 5 yard line. While the sim change is still a fairly recent occurrence, I think it's fair to keep the search open for a sim that may be better.
25: I've done some thinking about this topic before. I chose line backer as my initial position because I wanted to make an impact on defense for whatever team chose me. I've had a great time with it so far, but I think when I inevitably re-create, my next character will be an offensive skill position. I wouldn't really be upset with any of the three choices of wide receiver, running back, and tight end. Any of those three options would be super fun for me, and I think I would have a really fun time racking up stats and being included on fantasy teams. That's the one issue with playing defense, there's not quite as much individual flash due to team defenses being what you select on a fantasy team, rather than individual players who put up their own stats.
650 words total between 3 prompts