UPDATED!
TPE: 915
Bank: 0
TPE: 915
Bank: 0
$1M Training (w/c 10/09/2023) +5
AC #332 +2 Week 1 Claim +15 Wiki Update +5 TPE: 915 + 27 = 942 Banked: 0 + 27 = 27 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 95 (MAX) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 80 (MAX) (MIN:55)(MAX:80) Endurance: 80 (MAX) (MIN:20)(MAX:50) Hands: 20 (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
AC #334 +2
$1M Training (w/c 10/23/2023) +5 $1M Training (w/c 10/16/2023) +5 AC #333 +2 Week 2 +12 Host City +1 Week 3 +8 TPE: 942 + 35 = 977 Banked: 27 - 27 = 0 PURCHASE Competitor (req. 75 Endurance) (Costs: 50 TPE) TPE Available: 0 (MIN:60)(MAX:95) Tackling: 95 (MAX) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 80 (MAX) (MIN:55)(MAX:80) Endurance: 80 (MAX) (MIN:20)(MAX:50) Hands: 20 -> 32 (12 TPE) (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
$1M Training (w/c 10/30/2023) +5
$1M Training (w/c 11/06/2023) +5 $1M Training (w/c 11/13/2023) +5 $500k Training (w/c 11/20/2023) +3 Charity Drive +3 AC #335 +2 AC #336 +2 AC #337 +2 AC #338 +2 Week 4 +11 Week 5 +11 Reg Season predictions +10 Week 6 +10 1st rounders +8 TPE: 977 + 79 = 1056 Banked: 0 + 61 = 61 PURCHASE Competitor (req. 75 Endurance) (Costs: 50 TPE) TPE Available: 0 (MIN:60)(MAX:95) Tackling: 95 (MAX) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 80 (MAX) (MIN:55)(MAX:80) Endurance: 80 (MAX) (MIN:20)(MAX:50) Hands: 32 -> 50 (18 TPE) (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
11-27-2023, 08:50 AM
(This post was last modified: 11-27-2023, 08:52 AM by Rabidsponge21. Edited 2 times in total.)
Training camp +3
$1M Training (w/c 11/27/2023) +5 AC #339 +2 S45 T1 Equipment +5 PURCHASE TRAIT: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) TPE: 1056 + 15 = 1071 Banked: 61 - 60 = 1 TPE Available: 0 (MIN:60)(MAX:95) Tackling: 95 (MAX) (MIN:55)(MAX:90) Strength: 90 (MAX) (MIN:40)(MAX:80) Competitiveness: 80 (MAX) (MIN:50)(MAX:75) Speed: 75 (MAX) (MIN:60)(MAX:90) Agility: 80 (MIN:40)(MAX:80) Intelligence: 80 (MAX) (MIN:55)(MAX:80) Endurance: 80 (MAX) (MIN:20)(MAX:50) Hands: 50 (MAX) (MIN:1)(MAX:1) Arm: 1 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 Available Traits: Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE) SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) 1-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point |
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