Will do
(10-23-2017, 01:04 PM)7hawk77 Wrote:As far as adding 50 tpe worth of stats to builds, as long as the OL already pumped those points in and raised those stats to they based arhectype buffs, they can flex this 50 points whenever. Delayed question! For inactive OL, can GMs choose how to spend the buffs if the new minimums are met? (11-03-2017, 07:21 PM)kckolbe Wrote:Delayed question! We allowed players to allocate TPE if the minimums are met. However, for inactives, we don't feel like someone should be deciding on another player's build so it will have to just be an archetype upgrade. So if the archetype strength was increased by 15 TPE, The inactive player can add 15 TPE to strength. This is to maintain that their character is just how they built it, in the off chance they come back.
@7hawk77
(11-06-2017, 10:21 AM)7hawk77 Wrote:We allowed players to allocate TPE if the minimums are met. However, for inactives, we don't feel like someone should be deciding on another player's build so it will have to just be an archetype upgrade. Would this also apply to the weight changes for inactive DTs and DEs? Another question related as well: moving forward, how can we make sure that we all update inactive pages when HO makes decisions that affect player builds, attributes, etc. in a timely manner? (11-06-2017, 02:18 PM)PDXBaller Wrote:@7hawk77 This should apply to the DT and DE. However, the Defensive line changes are mostly nerfs due to what was happening when players we're at high TPE, this isn't as relevant because inactive defensive line players aren't hitting that critical mass. Basically, I went through and tried to inform everyone to update whenever changes go through. GMs can ask to raise or lower a player's weight if they are not within the acceptable limit. Or they can get request a stat be raised if the base archetype was raised. |
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