Updated!
Total TPE:670
Banked TPE:5
Total TPE:670
Banked TPE:5
Activity check +2 TPE
Weekly training +5 TPE Week 1 prediction +2 TPE new TPE: 9 TPE total TPE: 679 TPE banked TPE: 4 TPE Agility +10 TPE (86 to 87) DE Speed rusher: (MIN:55)(MAX:85) Strength: 80 (MIN:55)(MAX:95) Agility: 87 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 71 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Activity check +2 TPE
Weekly training +5 TPE Offseason task +3 TPE Week 2 predictions +2 TPE Week 3 predictions +2 TPE Week 4 predictions +2 TPE Week 5 predictions +3 TPE Week 6 predictions +2 TPE new TPE: 21 TPE total TPE: 700 TPE banked TPE: 5 TPE Agility +20 TPE (87 to 89) DE Speed rusher: (MIN:55)(MAX:85) Strength: 80 (MIN:55)(MAX:95) Agility: 89 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 71 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Activity check +2 TPE
Weekly training +5 TPE PT +3 TPE Week 7 predictions +2 TPE week 8 predictions +3 TPE Week 9 predictions +2 TPE new TPE: 17 TPE total TPE: 717 TPE banked TPE: 2 TPE Agility +10 TPE (89 to 90) Strength +10 TPE (80 to 81) DE Speed rusher: (MIN:55)(MAX:85) Strength: 81 (MIN:55)(MAX:95) Agility: 90 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 71 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point
Activity check +2 TPE
Weekly training +5 TPE PT2 +3 TPE Week 10 predictions +3 TPE Week 11 predictions +2 TPE Host city +1 TPE PT3 +3 TPE Week 12 predictions +2 TPE new TPE: 21 TPE total TPE: 738 TPE banked TPE: 3 TPE Strength +20 TPE (81 to 83) DE Speed rusher: (MIN:55)(MAX:85) Strength: 83 (MIN:55)(MAX:95) Agility: 90 (MIN:1)(MAX:1) Arm: 1 (MIN:45)(MAX:75) Intelligence: 70 (MIN:1)(MAX:1) Throwing Accuracy: 1 (MIN:55)(MAX:85) Tackling: 80 (MIN:50)(MAX:80) Speed: 80 (MIN:20)(MAX:60) Hands: 50 (MIN:1)(MAX:1) Pass Blocking: 1 (MIN:1)(MAX:1) Run Blocking: 1 (MIN:40)(MAX:80) Endurance: 71 (MIN:1)(MAX:1) Kick Power: 1 (MIN:1)(MAX:1) Kick Accuracy: 1 (MIN:50)(MAX:85) Competitiveness: 71 Available Traits: SpeedRusher (req. 90 Agility, 60 Hands, 80 Endurance) (Costs: 100 TPE) Competitor (req. 75 Endurance) (Costs: 50 TPE) Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE) RoleModel (req. 70 Intelligence) (Costs: 50 TPE) Purchased Traits: SpeedRusher (100 TPE) Update Scale: 0-50 - costs 1 TPE to go up 1 point 51-70 - costs 2 TPE to go up 1 point 71-80 - costs 5 TPE to go up 1 point 81-90 - costs 10 TPE to go up 1 point 91-95 - costs 15 TPE to go up 1 point 96-100 - costs 25 TPE to go up 1 point |
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