09-29-2021, 07:16 AM
(This post was last modified: 08-24-2022, 03:14 AM by Swanty. Edited 3 times in total.)
So you’ve decided to create a Running Back! But which archetype to choose?
You have four options: Power Back, Receiving Back, Speed Back, Fullback. Let’s take a look at the differences in more detail.
Height and Weight
Fullbacks are the tallest and heaviest of the 4 archetypes, clocking in at 6'3 and 255 lbs. They'll be the most effective blockers as a result, as well as being the hardest archetype for defenders to bring down.
Power Backs measure in at 5'11 and weigh 240 lbs. They're tiny in comparison to those defensive linemen up ahead, but the Power Backs' heft will give those defenders a little more trouble.
Speed Backs will be the easiest to bring down, if the defender can get their hands on them! They clock in at just 5'9 and 190 lbs, the lightest players in the game.
Receiving Backs check in at 6'0 205 lbs. Their height advantage over Power Backs and Speed Backs will help them better catch passes.
Speed is the undisputed most important attribute in the game for an RB. If the defenders can't catch you, none of the other stats really matter.
Fullbacks start out at a glacially slow 40 Speed, but can get all the way up to 90.
Receiving Backs and Power Backs can reach 95, though Receiving Backs need to work a little harder to get there, starting at 50 versus the 55 of the Power Back.
And the fastest archetype is, you've guessed it, the Speed Back. They start off at 60 and can reach the absolute max of 100, though it will cost a lot of TPE to get there!
For RBs, Strength is important for blocking, getting pancakes and avoiding tackles.
This one varies wildly depending on the archetype. Fullbacks and Power Backs are built to break through the line, and their Strength attribute reflects that. Both archetypes start off with 60 Strength and can improve this as high as 90.
From there, it's quite a drop off to the Receiving Back, who has a range of just 45 to 80. And it's even tougher for a Speed Back, who starts at 30 and can only peak at 70 Strength.
Agility is important for catching the ball and avoiding tackles.
No surprise here that the Receiving Back is the most agile of the bunch. Their range of 60-95 is way above any others, and gives them a big advantage in the passing game.
After that come the Power Backs who min at 50 and max at 85, and Speed Backs who min at 50 and max at 90.
Fullbacks, not known for their pass catching abilities, start off at just 35, reaching a high of 70.
Smart players are less likely to commit penalties. Also useful for run blocking and avoiding tackles.
Receiving Backs, Power Backs, and Speed Backs share a max intelligence rating of 80, but Receiving Backs start off at 55, while Power Backs and Speed Backs need to climb from 35.
Fullbacks begin at 40 and max out at 75.
High Hands means less likely to fumble and more likely to be targeted in the passing game by your QB. It's also important for your likelihood of catching the ball and of getting pancakes in the blocking game.
No surprise again that the Receiving Back has the best Hands, giving them a big edge over the rest in the passing game. They start out with 50 and can max out at 80.
Power Backs and Fullbacks max out at 70 Hands. Power Backs get a nice little boost by starting off at 40, while Fullbacks and need to work their way up from a starting value of 30
Speed Backs have a slightly broader range than the Fullback going from 30 to 75.
Higher Endurance helps with avoiding tackles. For rushing, higher endurance helps avoid running slower the more carries you’ve received in the game so far.
It's for this second effect that Power Backs are the best of the RBs at being a workhorse back. They can keep their peak performance level going for longer thanks to their starting Endurance of 60 and peak of 95.
The other three archetypes are equal in that respect, with a range of 50 to 90.
If a defender has higher competitiveness than the ball-carrier, they are much more likely to force a fumble, so for RBs, a higher value means you're less likely to lose possession. It also makes receivers slightly more likely to catch the ball.
Fullbacks are the top archetype here, peaking at 85. They start at 40, as do the Receiving Backs and Power Backs, though these two only max out at 80.
Speed Backs are once again the lowest in a category, with a range of just 35 to 75.
These are two separate attributes and are fairly self-explanatory as to what they do!
Blocking is a key part of being a fullback, and that's reflected in these two attributes. Fullbacks start out at 40 and can reach the dizzying heights of 80.
Speed Backs and Power Backs both start at just 20 and can reach 40.
Receiving Backs block slightly better than these two, with a min of 25 and max of 45.
Traits
Fullbacks have their own unique trait that can be acquired for 50 TPE: BlockingFB. This trait makes them less likely to be targeted with the ball but they become much better at blocking as a result.
RawTalent is a trait available to Receiving Backs, Power Backs, and Speed Backs that makes the RB faster when rushing. The cost is 50 TPE for Power Backs and Receiving Backs, but a more expensive 75 TPE for the Speed Backs.
Scatback, at 50 TPE, is a trait available to both Receiving Backs and Power Backs. This one again makes the RB faster when rushing, but also slightly faster after catching the ball.
So what’ll it be? Power Back, Receiving Back, Speed Back or Fullback? Once you’ve made your pick, head over to the CREATE A PLAYER TOOL and start building your Running Back!
You have four options: Power Back, Receiving Back, Speed Back, Fullback. Let’s take a look at the differences in more detail.
Height and Weight
Fullbacks are the tallest and heaviest of the 4 archetypes, clocking in at 6'3 and 255 lbs. They'll be the most effective blockers as a result, as well as being the hardest archetype for defenders to bring down.
Power Backs measure in at 5'11 and weigh 240 lbs. They're tiny in comparison to those defensive linemen up ahead, but the Power Backs' heft will give those defenders a little more trouble.
Speed Backs will be the easiest to bring down, if the defender can get their hands on them! They clock in at just 5'9 and 190 lbs, the lightest players in the game.
Receiving Backs check in at 6'0 205 lbs. Their height advantage over Power Backs and Speed Backs will help them better catch passes.
Speed is the undisputed most important attribute in the game for an RB. If the defenders can't catch you, none of the other stats really matter.
Fullbacks start out at a glacially slow 40 Speed, but can get all the way up to 90.
Receiving Backs and Power Backs can reach 95, though Receiving Backs need to work a little harder to get there, starting at 50 versus the 55 of the Power Back.
And the fastest archetype is, you've guessed it, the Speed Back. They start off at 60 and can reach the absolute max of 100, though it will cost a lot of TPE to get there!
For RBs, Strength is important for blocking, getting pancakes and avoiding tackles.
This one varies wildly depending on the archetype. Fullbacks and Power Backs are built to break through the line, and their Strength attribute reflects that. Both archetypes start off with 60 Strength and can improve this as high as 90.
From there, it's quite a drop off to the Receiving Back, who has a range of just 45 to 80. And it's even tougher for a Speed Back, who starts at 30 and can only peak at 70 Strength.
Agility is important for catching the ball and avoiding tackles.
No surprise here that the Receiving Back is the most agile of the bunch. Their range of 60-95 is way above any others, and gives them a big advantage in the passing game.
After that come the Power Backs who min at 50 and max at 85, and Speed Backs who min at 50 and max at 90.
Fullbacks, not known for their pass catching abilities, start off at just 35, reaching a high of 70.
Smart players are less likely to commit penalties. Also useful for run blocking and avoiding tackles.
Receiving Backs, Power Backs, and Speed Backs share a max intelligence rating of 80, but Receiving Backs start off at 55, while Power Backs and Speed Backs need to climb from 35.
Fullbacks begin at 40 and max out at 75.
High Hands means less likely to fumble and more likely to be targeted in the passing game by your QB. It's also important for your likelihood of catching the ball and of getting pancakes in the blocking game.
No surprise again that the Receiving Back has the best Hands, giving them a big edge over the rest in the passing game. They start out with 50 and can max out at 80.
Power Backs and Fullbacks max out at 70 Hands. Power Backs get a nice little boost by starting off at 40, while Fullbacks and need to work their way up from a starting value of 30
Speed Backs have a slightly broader range than the Fullback going from 30 to 75.
Higher Endurance helps with avoiding tackles. For rushing, higher endurance helps avoid running slower the more carries you’ve received in the game so far.
It's for this second effect that Power Backs are the best of the RBs at being a workhorse back. They can keep their peak performance level going for longer thanks to their starting Endurance of 60 and peak of 95.
The other three archetypes are equal in that respect, with a range of 50 to 90.
If a defender has higher competitiveness than the ball-carrier, they are much more likely to force a fumble, so for RBs, a higher value means you're less likely to lose possession. It also makes receivers slightly more likely to catch the ball.
Fullbacks are the top archetype here, peaking at 85. They start at 40, as do the Receiving Backs and Power Backs, though these two only max out at 80.
Speed Backs are once again the lowest in a category, with a range of just 35 to 75.
These are two separate attributes and are fairly self-explanatory as to what they do!
Blocking is a key part of being a fullback, and that's reflected in these two attributes. Fullbacks start out at 40 and can reach the dizzying heights of 80.
Speed Backs and Power Backs both start at just 20 and can reach 40.
Receiving Backs block slightly better than these two, with a min of 25 and max of 45.
Traits
Fullbacks have their own unique trait that can be acquired for 50 TPE: BlockingFB. This trait makes them less likely to be targeted with the ball but they become much better at blocking as a result.
RawTalent is a trait available to Receiving Backs, Power Backs, and Speed Backs that makes the RB faster when rushing. The cost is 50 TPE for Power Backs and Receiving Backs, but a more expensive 75 TPE for the Speed Backs.
Scatback, at 50 TPE, is a trait available to both Receiving Backs and Power Backs. This one again makes the RB faster when rushing, but also slightly faster after catching the ball.
So what’ll it be? Power Back, Receiving Back, Speed Back or Fullback? Once you’ve made your pick, head over to the CREATE A PLAYER TOOL and start building your Running Back!