Add: More TPE Opportunities for Rookies
I think it would be nice to see rookies get more opportunities to earn TPE or at least ways to catch up. When players first join the league, it can be a bit overwhelming because they’re still learning so much about it. Tasks like media (which can buy training) and PTs can be completed by anyone, but when I first joined, I felt a bit of pressure to learn more about the league before writing about it. I also avoided predictions because I was nervous about looking bad if I picked a bad team. Of course, I now know that most of the members of the league are super helpful and encourage new member to dive in, whether they’re informed or not. But that initial hesitation to dive in can cost players precious TPE that they may regret missing out on later if they become super active. Maybe allowing DSFL rookies to buy training at ½ price could be helpful. Another thing I like in other leagues is a character bio task, which lets them write about their player for TPE. Perhaps we could offer DSFL players the chance to write a recap of their first year in exchange for a nice chunk of TPE if they’re under a certain amount. Maybe players of 150 TPE or less. This also helps players who create at less optimal times, but just want to dive in and start playing even if it’s the middle of the season when they create. (248)
Remove / Change: Make Money Matter
This is probably more of an “add”, but pardon if I bend the rules on this one. For the most part, I like everything about the league. There are a lot of things that we can tweak and, as a GM, I often have conversations with people about those kinds of things. But I don’t know if there’s anything that I would out-right remove. However, I do wish money mattered more. It’s so easy to make money from media, graphics, etc. And we’ve developed a cultural that loyal, dedicated players will take minimums while players that aren’t loyal demand big contracts. It leads to teams rewarding the players that are least loyal to them. Now, as a GM on a very tight budget (due to a pretty stacked team), I do have to pay many of my guys minimum just to get by. It’s become a necessary evil. However, I do try to find room in the budget to offer my guys above minimum when I can, especially guys in the 200-599 range that don’t carry a massive minimum already. Raising minimums alone won’t fix anything; it would just inflate the league’s economy. However, I think there are ways to make contracts matter and a lot of discussions have taken place on this already. Personally, I’m always happy to take part in those conversations and help brainstorm ideas. It’s not an easy fix, but I think there’s a solution out there if we keep searching for it. (I am fine with league jobs paying a high wage. We demand on people who function in these roles and they deserve to be compensated well for that. This would refer to the rest of us.) (283)
Like: Watching the games!
I really do enjoying watching the games play out. It’s just a few dots on a screen, but when you care about a team and you know the users and players that those dots represent, the games mean a lot. And being able to watch them “live” (or at the same time as everyone else) is really cool. The sim itself can be hit or miss at times, but the presentation is solid and I appreciate the lengths our streamers go to in order to provide that feeling for the league. The other leagues I’m in just do play by play or box scores and it just doesn’t have the same excitement attached to it. As a co-GM, I’ve watched countless simulations of the same program, but the live games still end up being a blast to watch, especially when the commenters are active. Shout-out to you guys who tune in for every game and participate as well. (158)
Side Note: Great idea to bring this back. This should be an ongoing PT every season. Even if we fix all the common issues, new ones will come. Player feedback is always good.
I think it would be nice to see rookies get more opportunities to earn TPE or at least ways to catch up. When players first join the league, it can be a bit overwhelming because they’re still learning so much about it. Tasks like media (which can buy training) and PTs can be completed by anyone, but when I first joined, I felt a bit of pressure to learn more about the league before writing about it. I also avoided predictions because I was nervous about looking bad if I picked a bad team. Of course, I now know that most of the members of the league are super helpful and encourage new member to dive in, whether they’re informed or not. But that initial hesitation to dive in can cost players precious TPE that they may regret missing out on later if they become super active. Maybe allowing DSFL rookies to buy training at ½ price could be helpful. Another thing I like in other leagues is a character bio task, which lets them write about their player for TPE. Perhaps we could offer DSFL players the chance to write a recap of their first year in exchange for a nice chunk of TPE if they’re under a certain amount. Maybe players of 150 TPE or less. This also helps players who create at less optimal times, but just want to dive in and start playing even if it’s the middle of the season when they create. (248)
Remove / Change: Make Money Matter
This is probably more of an “add”, but pardon if I bend the rules on this one. For the most part, I like everything about the league. There are a lot of things that we can tweak and, as a GM, I often have conversations with people about those kinds of things. But I don’t know if there’s anything that I would out-right remove. However, I do wish money mattered more. It’s so easy to make money from media, graphics, etc. And we’ve developed a cultural that loyal, dedicated players will take minimums while players that aren’t loyal demand big contracts. It leads to teams rewarding the players that are least loyal to them. Now, as a GM on a very tight budget (due to a pretty stacked team), I do have to pay many of my guys minimum just to get by. It’s become a necessary evil. However, I do try to find room in the budget to offer my guys above minimum when I can, especially guys in the 200-599 range that don’t carry a massive minimum already. Raising minimums alone won’t fix anything; it would just inflate the league’s economy. However, I think there are ways to make contracts matter and a lot of discussions have taken place on this already. Personally, I’m always happy to take part in those conversations and help brainstorm ideas. It’s not an easy fix, but I think there’s a solution out there if we keep searching for it. (I am fine with league jobs paying a high wage. We demand on people who function in these roles and they deserve to be compensated well for that. This would refer to the rest of us.) (283)
Like: Watching the games!
I really do enjoying watching the games play out. It’s just a few dots on a screen, but when you care about a team and you know the users and players that those dots represent, the games mean a lot. And being able to watch them “live” (or at the same time as everyone else) is really cool. The sim itself can be hit or miss at times, but the presentation is solid and I appreciate the lengths our streamers go to in order to provide that feeling for the league. The other leagues I’m in just do play by play or box scores and it just doesn’t have the same excitement attached to it. As a co-GM, I’ve watched countless simulations of the same program, but the live games still end up being a blast to watch, especially when the commenters are active. Shout-out to you guys who tune in for every game and participate as well. (158)
Side Note: Great idea to bring this back. This should be an ongoing PT every season. Even if we fix all the common issues, new ones will come. Player feedback is always good.
Thanks to Jangorhino for the sig.