Add: I could talk about the wiki, but I figure that's a cheap way to meet the requirements here, so I'll talk about my upcoming development ideas. I'm currently working on a method to make player updates easier to do, and easier to audit. I noticed there were a few issues getting people who were willing and available to do the updating stuff this past season, and by creating a semi-automated system, it could simplify the work needed, as well as force a single, standardised update method which reduces the requirement on the user, too. Other ideas involve the central stats database I've been slowly working on since I took up the historian job, or a discord bot that helps tie things back to the forums by linking new media in the chat, or allowing users to scrape player info etc. Those are further down the line though, as the focus right now is the wiki, and then maybe some method of simplifying updates.
Remove/Change: I've been talking about contract problems for a while now. I don't have the answers to these problems, but it's not like I didn't try suggesting things. Some people liked those suggestions, others didn't. That's fine. But it's still something that requires discussion. I still have a problem with the fact that teams can hoard talent at low cost, be those players active or inactive. I still maintain that a sort of bidding system is a good way to force the dispersal of talent (from the inactive pool only). I still maintain that contract minimums that don't scale are a problem. In fact, I took the contract minimum for the first time when signing my last extension purely because I didn't want my team to be disadvantaged when comparing to other teams who have multiple high earners on low cost deals. I shouldn't, as a player, feel any sort of obligation to do that. That the system we have in place means some do, is a problem.
Like: building this wiki is a lot of fun, behind the scenes. There's a lot of lore in the league already, which makes for compelling stories. Various in-jokes that have become commonplace like bovo and his :eyes: or the implication that TPE is a performance enhancing substance, or the legend of Roidson, or Er's horcruxes ... all of this stuff is what makes this more than just moving dots on a screen and some numbers. This is what I'm here for, the storylines and character development. This is why I've stayed here through all the arguments and drama and bullshit, too. I think the deeper that stuff goes, the more immersive this "world" becomes, the better chance we have of retaining new members.
Remove/Change: I've been talking about contract problems for a while now. I don't have the answers to these problems, but it's not like I didn't try suggesting things. Some people liked those suggestions, others didn't. That's fine. But it's still something that requires discussion. I still have a problem with the fact that teams can hoard talent at low cost, be those players active or inactive. I still maintain that a sort of bidding system is a good way to force the dispersal of talent (from the inactive pool only). I still maintain that contract minimums that don't scale are a problem. In fact, I took the contract minimum for the first time when signing my last extension purely because I didn't want my team to be disadvantaged when comparing to other teams who have multiple high earners on low cost deals. I shouldn't, as a player, feel any sort of obligation to do that. That the system we have in place means some do, is a problem.
Like: building this wiki is a lot of fun, behind the scenes. There's a lot of lore in the league already, which makes for compelling stories. Various in-jokes that have become commonplace like bovo and his :eyes: or the implication that TPE is a performance enhancing substance, or the legend of Roidson, or Er's horcruxes ... all of this stuff is what makes this more than just moving dots on a screen and some numbers. This is what I'm here for, the storylines and character development. This is why I've stayed here through all the arguments and drama and bullshit, too. I think the deeper that stuff goes, the more immersive this "world" becomes, the better chance we have of retaining new members.
I impersonate a programmer for a living
Father of the League Wiki • Friendly Neighbourhood Angry Black Guy™ • NOT British
Originator of the Sim League Cinematic Universe (SLCU)
Super capitalists are parasites. Fite me.
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