(07-05-2018, 12:13 PM)Bzerkap Wrote:We've had to edit a lot over the years.
Thanks @timeconsumer for your testing
Yup.
Fun fact: these changes will have almost no noticeable benefit in the sim for most archetypes unless you're one of the ones that got a speed buff. The fact of the matter is that I mostly modified what I call the "dump stats" like agility or intelligence. For some positions these matter, for some they don't.
Man-to-man corner bothered me a ton because it had the highest amount of room to spend TPE of all positions and archetypes in the league, and by a good margin compared to other dback archetypes. And why should there be no 100 speed safety? Made no sense. So the idea was to increase speed to minimum 95 for most dbacks, give another 100 speed option at S, and tweak intelligence and hands which help with INTs. Man-to-man keeps 100 agility to be the best at kick returns. I also wanted to reduce man-to-man corner's hands so they don't make as great of a WR.
Then when it comes to WR and TE a lot of adjustment was to the "dump stats" of agility and intelligence. These really have very very small benefits compared to the bigger stats. I needed a way, like man-to-man corner to reduce the max TPE that could fit into a build for several WR positions and increase it for TE. So I reduced the dump stats for WRs and I made all TEs get more strength. A lot of teams play WRs at TE, and that sucks. So let's make TEs better blockers with more strength and make teams want to carry an actual TE and not just stick a 4th WR in there (and yes, part of the reason why teams do that is the lack of TEs to draft).
Hank Winchester (S25 - Current) - Scrub
Angus Winchester (S1-S12) - 4x Ultimus Champ - #2 Career Sacks - Hall of Fame
Cooter Bigsby (S14-S23) - S23 Ultimus Champ - #4 Career Yards - #4 Career TDs - 2x MVP - Hall of Fame