This is by far the best content out there,
I have a couple of points that if I was anywhere near your level I think could improve this even further:
I'd be interested in the test value differences being smaller, start lower and not surpassing the max value possible for cornerback archetypes as in terms of player upgrading, information about purely theoretical values is super interesting but of less value than the difference between say 50, 55 and 60 strength
A control curve for each changing attribute that instead of improving an attribute directly, e.g. strength, improves all useful stats equally as an alternative build that uses the same amount of TPE, currently your control data set is more of a starting point than a control data set in my opinion
I absolutely love these posts though, we will all be reading them as often as you put them out
I have a couple of points that if I was anywhere near your level I think could improve this even further:
I'd be interested in the test value differences being smaller, start lower and not surpassing the max value possible for cornerback archetypes as in terms of player upgrading, information about purely theoretical values is super interesting but of less value than the difference between say 50, 55 and 60 strength
A control curve for each changing attribute that instead of improving an attribute directly, e.g. strength, improves all useful stats equally as an alternative build that uses the same amount of TPE, currently your control data set is more of a starting point than a control data set in my opinion
I absolutely love these posts though, we will all be reading them as often as you put them out