(04-23-2020, 02:14 PM)Memento Mori Wrote:I think there's a difficult balance to strike though. You see this in all games. It would be really cool and immersive if people actually wanted to chase big contracts. But the only reason they'd want to, is if they needed to.I dont think we need to (or should) make things more expensive to fix some of these issues though. If we wanted to do something, we could find other things to add. I dont think these would totally fix everything, but some ideas I have had are legal multis and team owners. There are certainly issues with these proposals and things, but the thought process for me is always to give something for people to strive for. In the end, we dont want casual people to be hurt. But adding things for guys to strive for if they want it, but dont have to use to get a full experience. Would be a nice way to first of all to reward members like infinite and isa, who have so much money they could not lift a finger till like S50 and be fine. theyve earned a lot of money, and im sure they'll both say they do it for the love of the league, but that doesnt mean we shouldnt work on rewarding them with something. Second of all, just lower tier things that might encourage people to earn more, but doesnt force them to. Just something that makes your work actually worth something tangible. I know many people have said they do it for the love of the league, and thats great. But that doesnt mean we need that to be the only thing you can get
We'd have to make training/equipment much more expensive, or jobs and media and graphics pay much less. Maybe both. The situation you might run into is that by making things more grind-y, people who don't do as much of this are put off and lose interest in the league. With lots of RPGs people either play loads or not at all because of mechanics like this.
I'd rather have contracts be unrealistic than make them more realistic but put some users off as a result.