Hi All!
There are a lot of good questions here. Let me just address some of the big things.
Error-wise, Minnesota obviously has the most immediately visible error, with a player having his speed basically erased entirely. Another team had 7/11 of their defense incorrect. This on top of some more standard errors. I'd like to say that most of these errors occur on accident and not as a result of any malicious intent. We generally have an error checker that runs on updates, however a late update meant that the checker did not catch the attribute error in this instance. We are in the middle of the transition to a new DC and Strats collection system that is still having the bugs worked out, but should be better moving forward.
The No Resim Policy is just that, a policy. It isn't a rule; you won't find it in our rulebook. It was something put into practice to make things clear cut in 99% of situations. Errors happen, and usually while unfortunate, do not greatly impact results as much as you might believe, as it's the difference of having 70 in an attribute instead of 72. However, since this is a dynamic league, there's room for us to step in when we are in that 1% grey area.
Head Office knew that given the extent of the initial error brought to our attention, we believed it might be necessary to do a resim for the Minnesota games. This was an opinion that was loudly echoed by other DSFL GMs, not just the Minnesota GMs.
As the conversation continued and other problems were discovered, it was put to a vote so that HO could make a decision that was informed by people more directly impacted by the decision. We expected teams to vote in line with the values of the DSFL, which is prioritizing development and experience over wins and losses. As such, the decision was reached to completely reboot weeks 3 and 4 on the fairest footing we can.
So as to when is a resim actually allowed? When something game breaking is found that is clearly outside of the usual margin of error, HO may consider a resim. It has to be something exceptionally bad for us to consider it. What do we consider exceptionally bad? That's something we're still defining in the aftermath of this situation.
But I do believe it is in our best interest as a league to continue to practice the no resim policy that makes things clear that 99% of the time we usually live in.
Thank you for expressing your feedback on this. Go ahead and tag me if there are further questions I can help answer.
There are a lot of good questions here. Let me just address some of the big things.
Error-wise, Minnesota obviously has the most immediately visible error, with a player having his speed basically erased entirely. Another team had 7/11 of their defense incorrect. This on top of some more standard errors. I'd like to say that most of these errors occur on accident and not as a result of any malicious intent. We generally have an error checker that runs on updates, however a late update meant that the checker did not catch the attribute error in this instance. We are in the middle of the transition to a new DC and Strats collection system that is still having the bugs worked out, but should be better moving forward.
The No Resim Policy is just that, a policy. It isn't a rule; you won't find it in our rulebook. It was something put into practice to make things clear cut in 99% of situations. Errors happen, and usually while unfortunate, do not greatly impact results as much as you might believe, as it's the difference of having 70 in an attribute instead of 72. However, since this is a dynamic league, there's room for us to step in when we are in that 1% grey area.
Head Office knew that given the extent of the initial error brought to our attention, we believed it might be necessary to do a resim for the Minnesota games. This was an opinion that was loudly echoed by other DSFL GMs, not just the Minnesota GMs.
As the conversation continued and other problems were discovered, it was put to a vote so that HO could make a decision that was informed by people more directly impacted by the decision. We expected teams to vote in line with the values of the DSFL, which is prioritizing development and experience over wins and losses. As such, the decision was reached to completely reboot weeks 3 and 4 on the fairest footing we can.
So as to when is a resim actually allowed? When something game breaking is found that is clearly outside of the usual margin of error, HO may consider a resim. It has to be something exceptionally bad for us to consider it. What do we consider exceptionally bad? That's something we're still defining in the aftermath of this situation.
But I do believe it is in our best interest as a league to continue to practice the no resim policy that makes things clear that 99% of the time we usually live in.
Thank you for expressing your feedback on this. Go ahead and tag me if there are further questions I can help answer.