Scouting is hard. Really hard. Not only do you have to trawl through the wealth of quantifiable statistics and determined values, but you also have to account for intangibles, and predict unknowns as best you can. Is that kid machine coming out of the national championship winning college program at linebacker, with insane tackling numbers and an uncanny ability to get to the quarterback, really your best option? That college program he was a part of? Hated rivals of the college half your defence studied at. He gets a lot of tackles, but can't drop into coverage to save his life, and you play a Tampa 2 scheme. He's outspoken, but most of your guys like to keep their heads down and get shit done. Do you still draft him? Then there's the issue of whether he'd settle in your team's city, or if he's cut out for the long haul at pro level. Ezekiel Bishop retired before he even signed his rookie deal, Khalifa Al Mahrouqi was rated highly but ultimately played just one season and barely managed that. Neither of these outcomes were really foreseeable, and these are things you still have to try and account for as a GM come draft day. But... despite the difficulty, the non-stop work, excessive caffeine consumption, and constant plot twist moments derailing even the best-laid plans and big boards... there is something inherently enjoyable about it all. Stressing out over it doesn't help anyone, so all you can do is prepare the best you can, then strap in on draft day and get ready for the ride.
(266 words)
(266 words)
I impersonate a programmer for a living
Father of the League Wiki • Friendly Neighbourhood Angry Black Guy™ • NOT British
Originator of the Sim League Cinematic Universe (SLCU)
Super capitalists are parasites. Fite me.
Alternatively, if you agree, you can support a grassroots movement dedicated to educating and organising the working class by buying a digital newspaper subscription. Your support would be greatly appreciated.