There should be compensatory selections in each DSFL Draft based on the number of call-ups each team has. In the NFL, if a team is decimated by free agency, they will receive compensatory picks based on the quantity and quality of players they lost to make up for the empty roster spots they have as a result. We should institute something similar in DSFL to both maintain consistent balance in the league as well as providing a somewhat consistent roster size. If a team gets wrecked by call-ups, they have no way of "catching up", as it were, on the rest of the league outside of waivers or trades, which would likely result in a disadvantageous outcome. Take Norfolk this season, for example. We had 14 call-ups this season which, even after the most recent Draft, has left us with 15 total players on the roster and the lowest total TPE (1965) and lowest average TPE (131) by far. Because we were only able to acquire the same number of players in the Draft as teams with much fewer/no call-ups, we are trying to make up an exponential loss with a linear gain. It's simply not sustainable and has likely set the Seawolves back for multiple seasons. My fix would be a TPE-based scale that decays for every additional player you lose to callups and/or eligibility loss. If competitive balance, fun, and overall fairness are all goals, this is something we should institute.
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Word: 245