10-13-2020, 01:35 PM
(This post was last modified: 10-13-2020, 01:45 PM by timeconsumer.)
Thoughts:
I've never seen height or weight have an effect on WR performance in this sim so you might want to vet that.
85 strength and 95 speed might result in a need to redo TE archetypes as at that point you really make them weaker, especially something like the vertical TE.
LWR vs RWR vs Slot has a lot to do with the playbooks. They each have a different amount of targets by position etc. Balanced targets the LWR the most excluding the two-TE formation where it targets RWR more, and in spread Slot gets the most targets. But this target % is highly variable based upon the number of receptions and the hands stat of the receiver.
We need to be careful using efficiency metrics as the yardstick here. While it's an easy way to look at things we need to remember that efficiency by design is going to change based upon target volume. More receptions, speed drops. More yards, speed drops. Pretty soon your player is crawling along the field by catch 9. A player that is designed to catch more balls and get more first downs (red zone etc) is going to be less efficient, that doesn't make them worse. A player that is designed to drop more passes is going to be more efficient, even with the drops, that's fine, it doesn't make them better necessarily.
Edit: Me again. The sample size is really confusing me. I'm trying to figure out overall win % (as thats more important than home vs away imo) and if your methodology is that you played the other 13 teams an equal amount of times but I'm coming up with 57.08 games per team? And why is the sample size twice the size for your reworked archetypes, which this is 114.15 games per team? As it stands, control win rate was exactly 50% for 3 archetypes and 50.9% for route runner.
I've never seen height or weight have an effect on WR performance in this sim so you might want to vet that.
85 strength and 95 speed might result in a need to redo TE archetypes as at that point you really make them weaker, especially something like the vertical TE.
LWR vs RWR vs Slot has a lot to do with the playbooks. They each have a different amount of targets by position etc. Balanced targets the LWR the most excluding the two-TE formation where it targets RWR more, and in spread Slot gets the most targets. But this target % is highly variable based upon the number of receptions and the hands stat of the receiver.
We need to be careful using efficiency metrics as the yardstick here. While it's an easy way to look at things we need to remember that efficiency by design is going to change based upon target volume. More receptions, speed drops. More yards, speed drops. Pretty soon your player is crawling along the field by catch 9. A player that is designed to catch more balls and get more first downs (red zone etc) is going to be less efficient, that doesn't make them worse. A player that is designed to drop more passes is going to be more efficient, even with the drops, that's fine, it doesn't make them better necessarily.
Edit: Me again. The sample size is really confusing me. I'm trying to figure out overall win % (as thats more important than home vs away imo) and if your methodology is that you played the other 13 teams an equal amount of times but I'm coming up with 57.08 games per team? And why is the sample size twice the size for your reworked archetypes, which this is 114.15 games per team? As it stands, control win rate was exactly 50% for 3 archetypes and 50.9% for route runner.
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