So to give some perspective:
In the ISFL at least (and DSFL as well most of the time) we have 3 people involved in creating one stream. We have the simmer (Manic, me, Tonzy as a backup), we have the GFX making (me in the ISFL) and we have the streamer himself (being AC for ISFL). When I make graphics for AC I generally make them in the order of how the sim shows the games. Because in the end it's the easiest and less prone to errors from all sides. Because then I can run through the games and grab the list, and then AC can go from left to right and everything is in the right order without too much thinking or room for errors which is generally preferable on a schedule like this. I understand that it's not the greatest of all viewing experiences sometimes because it depends on who the home team is, but for our normal week sims at least from my standpoint reducing the chance of errors somewhere in the stream beats out the viewing experience of where your team plays because errors could influence the viewing experience more than when which game is played.
I certainly wanna switch things up for the last week(s?) when there is actual stuff about playoff implications going on and maybe flex some games around, but generally from a production standpoint I'd usually prefer to minimize errors. Because a weekly flex schedule would mean that the GFX artist sets up the schedule after he sees the results and the streamer has to follow. Throw on that timezones and the need to have a video done in advance and me making the graphics after the simming is done at night and AC recording the stream the next day while I may still be in bed or just get set up in the office there's simply a lot that can go wrong without having THAT big of an impact on the experience itself because when it's sorted by home teams it evens it MOSTLY out which road and home games.
Generally what that means is kinda: It's not perfect, but it's not unwatchable in my opinion. And for the most meaningful games AC and me already talked about flexing some stuff around.
In the ISFL at least (and DSFL as well most of the time) we have 3 people involved in creating one stream. We have the simmer (Manic, me, Tonzy as a backup), we have the GFX making (me in the ISFL) and we have the streamer himself (being AC for ISFL). When I make graphics for AC I generally make them in the order of how the sim shows the games. Because in the end it's the easiest and less prone to errors from all sides. Because then I can run through the games and grab the list, and then AC can go from left to right and everything is in the right order without too much thinking or room for errors which is generally preferable on a schedule like this. I understand that it's not the greatest of all viewing experiences sometimes because it depends on who the home team is, but for our normal week sims at least from my standpoint reducing the chance of errors somewhere in the stream beats out the viewing experience of where your team plays because errors could influence the viewing experience more than when which game is played.
I certainly wanna switch things up for the last week(s?) when there is actual stuff about playoff implications going on and maybe flex some games around, but generally from a production standpoint I'd usually prefer to minimize errors. Because a weekly flex schedule would mean that the GFX artist sets up the schedule after he sees the results and the streamer has to follow. Throw on that timezones and the need to have a video done in advance and me making the graphics after the simming is done at night and AC recording the stream the next day while I may still be in bed or just get set up in the office there's simply a lot that can go wrong without having THAT big of an impact on the experience itself because when it's sorted by home teams it evens it MOSTLY out which road and home games.
Generally what that means is kinda: It's not perfect, but it's not unwatchable in my opinion. And for the most meaningful games AC and me already talked about flexing some stuff around.