(03-23-2021, 12:12 PM)Jimi64 Wrote:(03-23-2021, 10:25 AM)Swanty Wrote: There should be a concerted effort to heavily discourage DSFL lifers.
I agree as long we're talking about users who hit 250 as fast as possible and stop earning, with the express intention of avoiding a callup. Users whose earning pace only allows them to earn a small amount of TPE per season but still enjoy themselves are likely never going to see an ISFL snap. But if they are active, engaged and happy with that arrangement, they shouldn't feel like they're pressured to not recreate when their DSFL eligibility runs out.
This is precisely what I mean
What would you propose as some potential disincentives? Because I was actually planning to do this with my next recreate, lol. Reasoning:
1. DSFL seems to pay more per season than ISFL.
2. DSFL allows one to max earn for a single season and then chill for the next 3. Max earning can be quite stressful, and personally it does not seem fun to hang out at the bottom of the ISFL, especially if you are seeing significant playing time, as it'd probably just feel like you're letting your team down on every play that you get beat, or that the team/league is just giving you a pity roster spot until they can draft/sign your replacement.
I've entertained the thought of greatly increasing ISFL contract values (think double the current salary cap or even more), but I don't know enough about the ramifications. Some people were saying that players would still take low money contracts so that GMs can purchase better bots for a better team. I probably can't fully say until I have a season or two of GM experience under my belt, or at least be halfway through my ISFL career.
Currently with Juno, I put a lot of effort and pride into my media articles, but I can easily see myself caring less and less, especially on recreates, where I'm just making low quality content for the sake of needing money. I don't want to do that, which is why a max-earning player is likely not in my immediate future when Juno retires. One needs about $21.5 million or so to cover T6 equipment + weekly trainings every season. Perhaps it should be rebalanced in a way where teams can cover most or even all of a player's equipment/weekly training costs for some of their players. This might create an interesting dynamic where a team might offer a 3 year, $60mil contract to someone (which effectively allows them to not have to earn money for 3 seasons) in an attempt to keep them active. Or incentive-based contracts, like $5m base pay, +$10mil if they earn at least 100TPE over a season, another +$5mil if they earn at least 150TPE. I see these clauses in some contracts, but with a higher salary cap, the payouts would be much more worth it. I can see this causing strife on some teams, though, so I totally get it if people are against this.
Also, people can pay for each other's equipment and training costs, right? I didn't see a rule specifically against this. If I choose to pay for another user's weekly training with my own money, I can do that, right?
The other way would be to raise the floor of TPE, which I've suggested a few times before, but again I am too new for it to be a real suggestion. The goal is still the same: to make the league more friendly towards casuals. A casual player already doesn't want to commit hard to the league. Balancing TPE so that their player is effectively an <OVR 60 player is sure to disincentivize them from committing. A full career is more than a year long in real time. It's really dependent on what you decide is the "correct" amount of effort one should be spending in these sim leagues. I also don't play in any other sim leagues, so I'll again admit that my perspective is limited.
But ultimately it is no fun for either party to either have to draft a player that quickly goes inactive, and/or for a casual player to create a player and then realize how incredibly ineffective they are if they aren't willing to put in the baseline level of work, especially when it takes a few seasons before you can start seeing your player pay dividends in the ISFL (of which this post says is the main focus of the league, not the DSFL).