12-22-2022, 01:45 AM
(This post was last modified: 12-22-2022, 01:56 AM by Reedy0rNot. Edited 1 time in total.)
Hey, I'm not sure what happened but my spent and total tpe aren't right from the last update, it should have been 675 spent and 0 banked. It looks like the roster page is accurate but want to avoid confusion.
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TPE Earned:
Wiki Update (+5)
AC#290 (+2)
WT#290 (+5)
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Spent TPE: 685
Banked TPE: 2
Total TPE: 687
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Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Player Attributes:
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:40)(MAX:80) Intelligence: 60
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:45)(MAX:80) Endurance: 78->80(10)
(MIN:40)(MAX:80) Competitiveness: 80
Acquired Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
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Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
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————————————————————————
TPE Earned:
Wiki Update (+5)
AC#290 (+2)
WT#290 (+5)
————————————————————————
Spent TPE: 685
Banked TPE: 2
Total TPE: 687
————————————————————————
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Player Attributes:
(MIN:55)(MAX:95) Strength: 90
(MIN:40)(MAX:70) Agility: 70
(MIN:40)(MAX:80) Intelligence: 60
(MIN:55)(MAX:95) Tackling: 80
(MIN:35)(MAX:65) Speed: 65
(MIN:20)(MAX:50) Hands: 50
(MIN:45)(MAX:80) Endurance: 78->80(10)
(MIN:40)(MAX:80) Competitiveness: 80
Acquired Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
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Available Traits:
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 65 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
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