12-28-2022, 07:45 PM
(This post was last modified: 12-30-2022, 07:24 PM by Rabidsponge21. Edited 1 time in total.)
[quote pid="652209" dateline="1671371440"]
Weekly Training Tier 2 +5
AC #291 +2
S39 PT 1 +3
Week 3 Predictions +4
Week 4 Predictions +2
TPE: 142 + 16 = 158
Banked: 17 - 4 = 13
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 73
(MIN:55)(MAX:90) Strength: 70
(MIN:60)(MAX:90) Agility: 60
(MIN:55)(MAX:80) Endurance: 60
(MIN:40)(MAX:80) Intelligence: 50
(MIN:50)(MAX:75) Speed: 70 ->74 (20 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Weekly Training Tier 2 +5
AC #291 +2
S39 PT 1 +3
Week 3 Predictions +4
Week 4 Predictions +2
TPE: 142 + 16 = 158
Banked: 17 - 4 = 13
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 73
(MIN:55)(MAX:90) Strength: 70
(MIN:60)(MAX:90) Agility: 60
(MIN:55)(MAX:80) Endurance: 60
(MIN:40)(MAX:80) Intelligence: 50
(MIN:50)(MAX:75) Speed: 70 ->74 (20 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point