01-04-2023, 08:49 AM
(This post was last modified: 01-06-2023, 08:02 AM by Rabidsponge21. Edited 1 time in total.)
Weekly Training Tier 2 +5
AC #292 +2
Host City +1
Week 5 predictions +3
Week 6 predictions +2
PT#2 +3
TPE: 158 + 16 = 174
Banked: 13 - 9 = 4
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 73 -> 75 (10 TPE)
(MIN:55)(MAX:90) Strength: 70 -> 72 (10 TPE)
(MIN:60)(MAX:90) Agility: 60
(MIN:55)(MAX:80) Endurance: 60
(MIN:40)(MAX:80) Intelligence: 50
(MIN:50)(MAX:75) Speed: 74 ->75 (5 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #292 +2
Host City +1
Week 5 predictions +3
Week 6 predictions +2
PT#2 +3
TPE: 158 + 16 = 174
Banked: 13 - 9 = 4
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 73 -> 75 (10 TPE)
(MIN:55)(MAX:90) Strength: 70 -> 72 (10 TPE)
(MIN:60)(MAX:90) Agility: 60
(MIN:55)(MAX:80) Endurance: 60
(MIN:40)(MAX:80) Intelligence: 50
(MIN:50)(MAX:75) Speed: 74 ->75 (5 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:40)(MAX:80) Competitiveness: 40
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point