$1M Training (w/c 03/20/2023) +5
AC #303 +2
Week 1 Prediction +3
Off season task +10
Off season Survey +2
Week 2 +3
Week 3 +2
Week 4 +2
Week 5 +3
Week 6 +3
PT #1 +3
Week 7 +3
Week 8 +3
PT #2 +3
Week 9 +3
Week 10 +3
Week 12 +2
PT #3 +3
Week 13 +2
TPE: 375 + 60 = 435
Banked: 10 - 10 = 0
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 82 -> 89 (70 TPE)
(MIN:55)(MAX:90) Strength: 80
(MIN:40)(MAX:80) Competitiveness: 60
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 70
(MIN:40)(MAX:80) Intelligence: 70
(MIN:55)(MAX:80) Endurance:70
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #303 +2
Week 1 Prediction +3
Off season task +10
Off season Survey +2
Week 2 +3
Week 3 +2
Week 4 +2
Week 5 +3
Week 6 +3
PT #1 +3
Week 7 +3
Week 8 +3
PT #2 +3
Week 9 +3
Week 10 +3
Week 12 +2
PT #3 +3
Week 13 +2
TPE: 375 + 60 = 435
Banked: 10 - 10 = 0
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 82 -> 89 (70 TPE)
(MIN:55)(MAX:90) Strength: 80
(MIN:40)(MAX:80) Competitiveness: 60
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 70
(MIN:40)(MAX:80) Intelligence: 70
(MIN:55)(MAX:80) Endurance:70
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point