05-24-2023, 09:37 AM
(This post was last modified: 05-29-2023, 12:22 PM by Rabidsponge21. Edited 2 times in total.)
$1M Training (w/c 05/22/2023) +5
AC #312 +2
Training camp +5
AC #313 +2
$1M Training (w/c 05/29/2023) +5
PT#4 +3
Host city +1
Week 13 +2
Week 14 +2
Week 15 +2
Week 16 +2
Reg season predict +7
PT#5 +3
Playoff predict +3
TPE: 576 + 44 = 620
Banked: 1 + 44 = 45
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 90
(MIN:55)(MAX:90) Strength: 88
(MIN:40)(MAX:80) Competitiveness: 70
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 75
(MIN:40)(MAX:80) Intelligence: 70
(MIN:55)(MAX:80) Endurance:71
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC #312 +2
Training camp +5
AC #313 +2
$1M Training (w/c 05/29/2023) +5
PT#4 +3
Host city +1
Week 13 +2
Week 14 +2
Week 15 +2
Week 16 +2
Reg season predict +7
PT#5 +3
Playoff predict +3
TPE: 576 + 44 = 620
Banked: 1 + 44 = 45
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 90
(MIN:55)(MAX:90) Strength: 88
(MIN:40)(MAX:80) Competitiveness: 70
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 75
(MIN:40)(MAX:80) Intelligence: 70
(MIN:55)(MAX:80) Endurance:71
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point