Week 16 +4
Regular Season +8
Playoff predictions +2
MOP Ballot +1
$1M Training (w/c 07/17/2023) +5
AC #320 +2
$1M Training (w/c 07/24/2023) +5
$1M Training (w/c 07/31/2023) +5
AC #322 +2
Training camp +5
AC #321 +2
TPE: 732 + 41 = 773
Banked: 2 + 1 = 3
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 93-> 95 (30 TPE)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 74
(MIN:55)(MAX:80) Endurance:71-> 73 (10 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
Regular Season +8
Playoff predictions +2
MOP Ballot +1
$1M Training (w/c 07/17/2023) +5
AC #320 +2
$1M Training (w/c 07/24/2023) +5
$1M Training (w/c 07/31/2023) +5
AC #322 +2
Training camp +5
AC #321 +2
TPE: 732 + 41 = 773
Banked: 2 + 1 = 3
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 93-> 95 (30 TPE)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 74
(MIN:55)(MAX:80) Endurance:71-> 73 (10 TPE)
(MIN:20)(MAX:50) Hands: 20
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Purchased Traits:
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point