The Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC327 - 2 TPE
Weekly Training - 5 TPE
Week 5 Claims - 13 TPE
Host City Vote - 1 TPE
Adjusted Attributes & Traits:
Tackling 88 -> 90
TPE Available: 7
(MIN:60)(MAX:90) Strength: 90
(MIN:50)(MAX:80) Agility: 80
(MIN:50)(MAX:85) Intelligence: 60
(MIN:65)(MAX:95) Tackling: 90
(MIN:55)(MAX:85) Speed: 85
(MIN:25)(MAX:50) Hands: 25
(MIN:50)(MAX:80) Endurance: 60
(MIN:40)(MAX:85) Competitiveness: 51
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Total TPE: 619
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
TPE Earned:
AC327 - 2 TPE
Weekly Training - 5 TPE
Week 5 Claims - 13 TPE
Host City Vote - 1 TPE
Adjusted Attributes & Traits:
Tackling 88 -> 90
TPE Available: 7
(MIN:60)(MAX:90) Strength: 90
(MIN:50)(MAX:80) Agility: 80
(MIN:50)(MAX:85) Intelligence: 60
(MIN:65)(MAX:95) Tackling: 90
(MIN:55)(MAX:85) Speed: 85
(MIN:25)(MAX:50) Hands: 25
(MIN:50)(MAX:80) Endurance: 60
(MIN:40)(MAX:85) Competitiveness: 51
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 100 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
Total TPE: 619