(09-24-2017, 02:06 PM)kckolbe Wrote:So you brought up a very similar point to timeconsumer. For SOME positions, there aren't as many differences, but WR is not one of them. The height and weight difference of WR archetypes will continue to bring different builds into the game.
Looking at your proposed changes, I would love to see how it compared in test sims. I feel like the importance of strength in preventing drops/interceptions is still kind of fuzzy. I am gonna go out on a limb and say that other speed WRs might make different changes, which I see as a great thing.
I've seen nothing to indicate that strength does anything but help break tackles. I was under or at 50 strength all last season and had what, 65 catches and 15 drops? Thanks, but hands is way more important for that.
And I doubt there would be much variety, especially once you get rid of the stats that have 0 use to WRs. Obviously Arm/Acc, and the Kick stats are off limits. Tackling is D only, and a WR would never pass block as they need to be the one catching the pass. And then Endurance which is the same across the board for all positions. Leaves us with 6 stats. Even run block is questionable as it would be of minimal help to an outside receiver. It should probably not be allowed to change, or very minimally. Personally, I'd say it can't go lower than 25.
(MAX: 65) Strength: 25
(MAX: 95) Agility: 65
(MAX: 85) Intelligence: 40
(MAX: 100) Speed: 70
(MAX: 90) Hands: 55
(MAX: 35) Run Blocking: 10
Speed is king. Everyone knows it. No way you would drop it down from 100, and it's already at 100 so you can't bring it up.
(MAX: 65) Strength: 25
(MAX: 95) Agility: 65
(MAX: 85) Intelligence: 40
(MAX: 90) Hands: 55
(MAX: 35) Run Blocking: 10
Hands is probably second best to speed for a WR. Up it as much as you can. Agility is huge too. Intelligence is nice but 80 should be plenty. 65 Strength is already low, bringing it down to 50 isn't going to make a huge difference, when most defensive players are above 65 anyway.
Maybe you drop a few points out of Agility to max Hands, but having every WR running 100 Speed/100 Hands/91 Agility or 100 Speed/96 Hands/95 Agility is less variety than we have now. People are picking different archetypes right now because they can either get Speed or Hands to 100. Maybe in name they'd still pick different archetypes, but pretty much everyone would try to max out both. And if you don't you're probably at a disadvantage.