$1M Training (w/c 10/30/2023) +5
$1M Training (w/c 11/06/2023) +5
$1M Training (w/c 11/13/2023) +5
$500k Training (w/c 11/20/2023) +3
Charity Drive +3
AC #335 +2
AC #336 +2
AC #337 +2
AC #338 +2
Week 4 +11
Week 5 +11
Reg Season predictions +10
Week 6 +10
1st rounders +8
TPE: 977 + 79 = 1056
Banked: 0 + 61 = 61
PURCHASE Competitor (req. 75 Endurance) (Costs: 50 TPE)
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 95 (MAX)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 80 (MAX)
(MIN:55)(MAX:80) Endurance: 80 (MAX)
(MIN:20)(MAX:50) Hands: 32 -> 50 (18 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
$1M Training (w/c 11/06/2023) +5
$1M Training (w/c 11/13/2023) +5
$500k Training (w/c 11/20/2023) +3
Charity Drive +3
AC #335 +2
AC #336 +2
AC #337 +2
AC #338 +2
Week 4 +11
Week 5 +11
Reg Season predictions +10
Week 6 +10
1st rounders +8
TPE: 977 + 79 = 1056
Banked: 0 + 61 = 61
PURCHASE Competitor (req. 75 Endurance) (Costs: 50 TPE)
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 95 (MAX)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 80 (MAX)
(MIN:55)(MAX:80) Endurance: 80 (MAX)
(MIN:20)(MAX:50) Hands: 32 -> 50 (18 TPE)
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
![[Image: tywreelmix.png]](https://cdn.discordapp.com/attachments/650331203832119306/1098682367696175145/tywreelmix.png)