11-27-2023, 08:50 AM
(This post was last modified: 11-27-2023, 08:52 AM by Rabidsponge21. Edited 2 times in total.)
Training camp +3
$1M Training (w/c 11/27/2023) +5
AC #339 +2
S45 T1 Equipment +5
PURCHASE TRAIT: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
TPE: 1056 + 15 = 1071
Banked: 61 - 60 = 1
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 95 (MAX)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 80 (MAX)
(MIN:55)(MAX:80) Endurance: 80 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
$1M Training (w/c 11/27/2023) +5
AC #339 +2
S45 T1 Equipment +5
PURCHASE TRAIT: BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
TPE: 1056 + 15 = 1071
Banked: 61 - 60 = 1
TPE Available: 0
(MIN:60)(MAX:95) Tackling: 95 (MAX)
(MIN:55)(MAX:90) Strength: 90 (MAX)
(MIN:40)(MAX:80) Competitiveness: 80 (MAX)
(MIN:50)(MAX:75) Speed: 75 (MAX)
(MIN:60)(MAX:90) Agility: 80
(MIN:40)(MAX:80) Intelligence: 80 (MAX)
(MIN:55)(MAX:80) Endurance: 80 (MAX)
(MIN:20)(MAX:50) Hands: 50 (MAX)
(MIN:1)(MAX:1) Arm: 1
(MIN:1)(MAX:1) Throwing Accuracy: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
Available Traits:
Perceptive (req. 60 Agility, 70 Intelligence) (Costs: 50 TPE)
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
Purchased Traits:
BullRusher (req. 90 Strength, 50 Hands, 80 Competitiveness) (Costs: 75 TPE)
SpeedRusher (req. 70 Speed, 70 Agility, 80 Endurance) (Costs: 75 TPE)
Competitor (req. 75 Endurance) (Costs: 50 TPE)
1-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point