Starting TPE = 1,145 (0 banked)
AC#339 + 2 TPE
Weekly Training + 5 TPE
S45 Wiki Update Task + 5 TPE
S45 Claim Week #1 + 15 TPE
Earned TPE - 27
Total TPE - 1,172 (27 banked)
Strength 60 > 65 (10 TPE)
Endurance 70 >71 (5 TPE)
Speed 50 > 56 (12 TPE)
Banked TPE - 0
(MIN:40)(MAX:65) Strength: 60 > 65 (MAXED)
(MIN:35)(MAX:60) Agility: 60 (MAXED)
(MIN:60)(MAX:95) Arm: 95 (MAXED)
(MIN:65)(MAX:100) Intelligence: 100 (MAXED)
(MIN:55)(MAX:90) Throwing Accuracy: 90 (MAXED)
(MIN:1)(MAX:1) Tackling: 1
(MIN:45)(MAX:65) Speed: 50 > 56
(MIN:1)(MAX:1) Hands: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:75) Endurance: 70 > 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:80) Competitiveness:80 (MAXED)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
GameManager (req. 90 Intelligence, 90 Throw Accuracy) (Costs: 100 TPE)
Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE)
Purchased Traits:
Role Model
GameManager
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point
AC#339 + 2 TPE
Weekly Training + 5 TPE
S45 Wiki Update Task + 5 TPE
S45 Claim Week #1 + 15 TPE
Earned TPE - 27
Total TPE - 1,172 (27 banked)
Strength 60 > 65 (10 TPE)
Endurance 70 >71 (5 TPE)
Speed 50 > 56 (12 TPE)
Banked TPE - 0
(MIN:40)(MAX:65) Strength: 60 > 65 (MAXED)
(MIN:35)(MAX:60) Agility: 60 (MAXED)
(MIN:60)(MAX:95) Arm: 95 (MAXED)
(MIN:65)(MAX:100) Intelligence: 100 (MAXED)
(MIN:55)(MAX:90) Throwing Accuracy: 90 (MAXED)
(MIN:1)(MAX:1) Tackling: 1
(MIN:45)(MAX:65) Speed: 50 > 56
(MIN:1)(MAX:1) Hands: 1
(MIN:1)(MAX:1) Pass Blocking: 1
(MIN:1)(MAX:1) Run Blocking: 1
(MIN:45)(MAX:75) Endurance: 70 > 71
(MIN:1)(MAX:1) Kick Power: 1
(MIN:1)(MAX:1) Kick Accuracy: 1
(MIN:45)(MAX:80) Competitiveness:80 (MAXED)
Available Traits:
RoleModel (req. 70 Intelligence) (Costs: 50 TPE)
GameManager (req. 90 Intelligence, 90 Throw Accuracy) (Costs: 100 TPE)
Athlete (req. 65 Speed, 60 Agility) (Costs: 50 TPE)
Purchased Traits:
Role Model
GameManager
Update Scale:
0-50 - costs 1 TPE to go up 1 point
51-70 - costs 2 TPE to go up 1 point
71-80 - costs 5 TPE to go up 1 point
81-90 - costs 10 TPE to go up 1 point
91-95 - costs 15 TPE to go up 1 point
96-100 - costs 25 TPE to go up 1 point